50 Rules of Combat
(They never taught you)
Logan Graves (Fenris@BigKnobiKlub.virtualAve.net)
Here's a little list I haven't seen posted for a while. The first time I saw one of these, I was in the military, "manning the fax-machine" for my Engineering Co. There are endless variations, but here's mine:![]<<<<<](images/quotr.gif)
Fenris (2:02:02/6-22-56)
50 Rules of Combat
(They never taught you)
- You are not Superman
- Recoiless rifles aren't.
- Suppressive fire won't.
- If it's stupid & it works, it ain't stupid
- Never draw fire, it irritates everyone around you.
- When in doubt empty the magazine.
- Never share a foxhole with someone braver then you are.
- Your weapon was made by the lowest bidder.
- If you can't remember, the claymore is pointed toward you.
- All five-second grenade fuses are three seconds.
- Try to look unimportant--they may be low on ammo.
- If you are forward of your position, the artillery will be short.
- The enemy diversion you are ignoring is the main attack.
- The important things are always simple.
- The simple things are always hard.
- If you're short of everything except the enemy, you're in combat.
- Incoming fire has the right of way.
- No combat-ready unit was ever passed inspection.
- No inspection-ready unit has ever passed combat.
- Teamwork is essential. It gives them other people to shoot at.
- If the enemy is in range, so are you.
- Tracers work both ways.
- The only thing more accurate than incoming enemy fire is incoming friendly fire.
- Radios will fail as soon as you need fire support.
- When both sides are convinced that they are about to lose ... they are both right.
- All weather close support doesn't work in bad weather.
- The bursting radius of a grenade is always one foot greater than your jumping range.
- The only terrain that is truely controlled is the terrain upon which you are standing.
- The law of the bayonet says the man with the bullet wins.
- REMF's (Rear Echelon Mother Fraggers) are everywhere.
- The best tank killer is another tank. Therefore tanks are always fighting each other ...& have no time to help the infantry.
- Precision bombing is normally accurate to within +/- one mile (...or so).
- Don't look conspicuous, it draws fire.
- Cluster bombing from B-52s and C130s is very very accurate. The bombs always hit the ground.
- Perfect plans aren't.
- Friendly fire isn't.
- The easy way is always mined.
- The side with the fanciest uniforms loses.
- Professionals are predictable--it's the amatures that are dangerous.
- Armored vehicles are bullet magnets; a moving foxhole that attracts attention.
- No plan survives the first few seconds of combat.
- Expending material in combat is easier than filling out Graves Registration forms -- Ammo is cheap; your life isn't.
- Just because you can't see the enemy; don't for a minute believe they can't see you.
- Final Protective Fire doesn't.
- The enemy invariably attacks on two occasions:
- When you're ready for them.
- When you're not.
- A "sucking chest wound" is nature's way of telling you to slow down.
- If your attack is going well, you've just walked into an ambush.
- Anything you do can get you shot, including nothing.
- Make it tough enough for the enemy to get in and you won't be able to get out.
- When you have secured an area, don't forget to tell the enemy.
***End of File***