Former espionage agent
J Roberson (RJR96326@VAX1.UTULSA.EDU)
"Don't Ask. My story, my past employer, and
the means by which I found myself here can
be considered. ..classified. Suffice it to say
that I am well-trained and well-equipped to
obtain any data you desire, even that which is
not found in the Matrix. I can also conduct
surveillance, tracking, and other activities
which involve the procuring of information.
Data is the cash of the New Age, and I'm
your printing press."
The Former Espionage Agent was employed
by a very high-level intelligence organization,
either public or private. For reasons best left
unknown, she has left their employ and taken
a good amount of equipment with her in
order to use her skills freelance. Highly
augmented, capable of operating on her own
and possessing the best equipment money
can buy, she is the best person for obtaining
information on anyone, anytime, anywhere.
ATTRIBUTES
- Body: 4
- Strength: 3(4)
- Willpower: 4
- Intelligence 3(6)
- Charisma 3
- Quickness: 3(4)
- Reaction 3(5)
- Magic: Nil
- Essence: .05
SKILLS
- Firearms/Pistol 4/6
- Computer: 5
- Stealth: 6
- Athletics: 4 (6)
- Interrogate: 4
- Negotiate: 6
CONTACTS
choose 5, preferably from "high levels" such as
Johnsons, Yak bosses, and others who may
have encountered the PC to an extent before
running the shadows.
BIOWARE
- Synthacardium Heart-2 (+2 dice Athletics
based test and to resist heart
disease)
- Cerebral Boost (+2 Intelligence, +2 dice to
Knowledge and B/R skills)
- Synaptic Accelerator (+2 Initiative dice)
- Muscle Augmentation-1 (+1 Strength, +1
Quickness)
- Trauma Damper (shifts damage, 1 box per
wound: physical->mental; mental->nil)
CYBERWARE
Smartlink,Datajack-4,Hi-freq/lo-
freq hearing, Audio Damper,
Hearingamplification, Flare Comp,
Camera Eyes, Display Link, Voice
Modulator, Tonal Shift, Second
Pattern, Telephone, Secure HD
Encrypt-6, Encephalon-2 (+1 Int;
allows use of skillsofts uploaded to
headware memory) I/O SPU-3
(Reduces SLD and SSLD by 4),
Softlink-4 (allows use of 4 skillsoft
simultaneously), Skillwires Plus 3
(allows total of 6 active skill levels to
be used), 120 Mp headware
memory, Data Management SPU-4
(effectively doubles headware
memory)
SLD (for Encephalon, headware)
max=240/250. If a skillsoft is run through the
datajack, multiply its Mpx2.5 and add to
headware memory used before calculation.
Up to 300 Mp may thus be used via skillsoft
through the datajack with no effect on SLD.
SSLD (for Skillsoft) Total Loaded/100. With
I/O port above, up to 400 Mp of non-active
skillsofts can be loaded without suffering from
delay.
SKILLSOFTS
- ACTIVE (all rating 3)
Armed Combat, Unarmed Combat,
Demolitions, Gunnery, Electronics,
Electronics B/R, Computer B/R,
Bike, Car, Motorboat, Rotorcraft,
Winged
- KNOWSOFTS (etiquette are 4, all others are 3)
Corp etiquette, Matrix etiquette,
Media etiquette, Street etiquette,
Tribal etiquette,Biology, Computer
Theory, Software, Magical Theory,
Military, Psychology, Sociology
EQUIPMENT
Smart Manhunter w/Silencer, Smart
Narcojet pistol, Smart Crusader Mp
w/Gasvent-2 Smart Defiance T-250,
Form-Fitting Armor-3, Secure
Jacket, Secure Vest,Binoculars,
Codebreaker-6, Dataline Tap-6,
Laser Mic-6, Shotgun Mic-6,
5xTracking signals-6, Signal Locater-
6, Dataline Scanner-6, Bug Scanner-
6, Data Encrypt-6, Jammer-6, White
Noise Generator-6, 2 months Middle
Lifestyle prepaid(includes feeble
commuter car), Retinal Scanlock-6 at
home, 1000 Mp telecom, Pocket
Secretary, DocWagon Gold, Medkit
Halfling street operator
David Altman
(izzyux2@mvs.oac.ucla.edu)
COMMENTARY
Always the smallest, he attracted bullies that
tried to prey on him. Fights and beatings
became as common as the chipheads in his
neighborhood. But it didn't break him.
Instead he became tough, ruthless, and
cunning. He came to understand the nature
of the streets. A flying kick to the groin and
elbow to the face of the local bully did
wonders for his rep. Pretty soon even the ork
bullies gave him respect. But it wasn't enough
- he wanted power too. Pretty soon he was
hustling the streets, using gangs and lowlifes.
He found out that he had a talent for street
ops. He decided that the local scene was just
to small, he moved on to the Real Action -
where the major operators were - The
Shadow-world.
ATTRIBUTES
- Body: 3
- Strength: 3
- Willpower: 3
- Intelligence 6
- Charisma: 6
- Quickness: 6
- Magic: Nil
- Essence: 6
SKILLS
- Unarmed Combat 5
- Firearms 5
- Stealth 4
- Street Etiquette 4
- Negotiation 6
EQUIPMENT
Secure Jacket,
Colt Manhunter,
Uzi III
4 spare clips,
Concealibility Holster,
Ordinary Clothing,
Pocket Secretary,
Armor Clothing,
Low Lifestyle
QUOTES:
"Shortstuff huh, you won't be laughin' with your
guts splattered across the wall."
" I'm a pro, I got the skills and contacts you need .
. . If I didn't, I wouldn't be talkin' to you right
now"
"Hoi chummer, I gotta a sweetdeal for you. Easy
payen for null persp"
"My job is to know who and whats moving on the
street"
"Chummer, I would love to sell you the paydata,
but you gotta be reasonable on price . . . "
"Money and Power, that's the only thing the street
respects, that's why I take payment in triple A
scrip or triple A favors . . . the choice is yours"
Ogre enforcer
David Altman
(izzyux2@mvs.oac.ucla.edu)
COMMENTARY
The Ogre Enforcer was always an outsider. His
appearance and physique made smaller
people shy away from him, either out of fear
or contempt - sometimes both. Even the Ork
and Trolls derided him because of his
differences. He learned to be a loner.The
Ogre Enforcer was resolved to being alone,
deeply scarred by the universal dislike he
faced. He took odd jobs that utilized his great
size, often working for employers that were
abusive and thought him to be subhuman.
Once while he was working as a bouncer in a
club he noticed a group of suits coming
towards him. He got ready for a fight. Suits
always tried to make him feel bad, and he
could never stand that. But this time it was
different. One of the suits, an old guy, started
talking to him. After a short conversation "The
Boss", as the Ogre Enforcer came to know the
old guy, offered him a job. He could even
join "The Family". He'd start at the bottom, but
he could work his way up.
The Ogre Enforcer liked working with his
family, they treated him nice, talked to him,
went out with him, trained him. It was good
to be part of the family. He rose up through
the organization, but when "The Boss" died,
and a new boss took over the family, his heart
wasn't in it anymore. He decided to go
freelance.
ATTRIBUTES
- Body: 8
- Strength: 9
- Willpower: 3
- Intelligence 6
- Charisma: 1
- Quickness: 4
- Magic: Nil
- Essence: 5.5
SKILLS
- Firearms 6
- Unarmed Combat 6
- Stealth 4
- Street Etiquette 4
- Interrogation 4
CYBER
Smartgun Link
EQUIPMENT
Ruger Super Warhawk,
Secure Jacket,
Armor Clothing,
Colt Manhunter,
Various ammo
ALLERGIES
Pick your own
QUOTES
"Da Boss says I gotta . . . "
"Waz dat s'pposed to hurt ?"
"Oops, I hit im too hard"
"Don' fragg wid me . . youz goin' to looze"
Outcast Tir noble I
David Altman
(izzyux2@mvs.oac.ucla.edu)
COMMENTARY
The Outcast Tir Noble was raised in luxury,
trained by the most exclusive instructors in all
the skills he would need to become a leader
of the Elven Nation. Unfortunately, he
associated with people that were on the
loosing side of a internal power struggle. His
"friends" blithely scapegoated him. Ruined
politically and socially he had to become an
outcast. He is disenchanted with the Tir, but
hopes to regain his rightful place.
ATTRIBUTES
- Body: 3
- Strength: 3
- Willpower: 4
- Intelligence 5
- Charisma: 3
- Quickness: 5
- Magic: 6
- Essence: 6
- Reaction: (5+3d6)
SKILLS
- Increased Reflexes 2*
- Combat Sense 1*
- Armed Combat 6
- Negotiation 4
- Firearms 6
- Sperethriel 3
- Leadership 6
- Stealth 5
* Physical Adept Skills
QUOTES
"You should not be afraid of my sword or gun, but
rather my intellect and skills"
"Why am I shadowrunning instead of living the life
of a noble in Tir Tairngire? It is better for you not
to know . . . . but if you must, I can sum it up in
one word - Betrayal"
"My skills are those of warrior and general - I was
trained by tutors mere money could not hire. You
can hire me, though, for an appropriately dear
price"
Outcast Tir noble II (Sorcerer Adept)
David Altman
(izzyux2@mvs.oac.ucla.edu)
ATTRIBUTES
- Body: 2
- Strength: 2
- Willpower: 4
- Intelligence 5
- Charisma: 3
- Quickness: 3
- Magic: 6
- Essence: 6
- Reaction: 4
SKILLS
- Sorcery 6
- Magical Theory 6
- Armed Combat 5
- Stealth 4
SPELLS
- Fireball 6
- ManaBolt 6
- Heal 6
- Combat Sense 6
- Increase Reflex (+2d6) 6
- Improved Invisibility 5
GEAR
400,000 to spend
ALLERGIES
Pick your own
Street Samurai II
David Altman
(izzyux2@mvs.oac.ucla.edu)
"The streets have only gotten worse, Mr. Johnson,
and I and my brethren have grown tougher to
accommodate it. I'm the hot new meat on the
market: Quicker, tougher, and meaner than my
predecessor. My style? I don't just spray and pray
no more neither; I don't cut loose ten bullets for
the price of one-keeps your costs down, neh?
Guns too loud? Well, I'm much more efficient at
slicing meat too. Whatever you want, I can do it
better than anyone you're familiar with."
COMMENTARY
The Street Samurai II is an attempt to
incorpoarte the advances of Shadowtech and
the SSC into the character generation ystem.
Also, in reverse-engineering the original sam,
I noticed he deserved 2 more attribute points.
The Street Sam is basically a thug or punk
who managed to keep the right 'ware
installed to rise above the rest and earn a
living as pure brawn. Where other archetypes
invest their Essence in skillwires, higher
intelligence, and other exotic subsystems, the
street samurai chooses only that which
directly enhances his combat effectiveness,
particularly in melee. Not a tactician, not a
scout, the samurai is brawn, muscle, and
power.
FINAL NOTE:
With Essence 2 and less than half the Body
Index used up, the samurai has plenty of
room for further upgrades. Also, there are
three variations listed below; feel free to
come up with your own.
ATTRIBUTES
- Body: 6(7)
- Strength: 6(7)
- Willpower: 5
- Intelligence 5
- Charisma: 2
- Quickness: 6(7)
- Magic: Nil
- Essence: 2
- Reaction: 5(9)
SKILLS
- Armed Combat 4
- Street Etiquette 4
- Unarmed Combat 6
- Firearms 4
- Bike 2
- Stealth 4
CYBERWARE
Wired Reflexes-2, Smartlink, Cybereyes
w/Lowlight, Thermo, Flare comp, Retractable
Cyberspur
BIOWARE
Trauma Damper, Aluminum Bone Lacing (+1
Body vs. damage, +1 Impact armor, STR+2M
damage), Muscle Augmentation-1
CONTACTS & MONEY
Choose 5
3d6x1000 +1025
EQUPMENT
100 Mp Data Display, Armor Jacket (5/3),
Platinum DocWagon, Rapier Motorcycle, Stun
Baton, Predator w/external smartlink, 50
Explosive rounds, Ingram Smartgun, 100
normal rounds, Wristphone w/flip-up screen
STREET SAMURAI IIb
As above, with the following changes:
- Drop the DocWagon from Platinum
to Gold.
- Add Stealth Reflex Recorder
- Add SMG Reflex Recorder
- Roll 3d6x1000 +25 for starting
money
- This adds .25 to Body cost
STREET SAMURAI IIc
- Drop DocWagon from Platinum to
Gold
- Take only 3 contacts
- Remove Cyber spur
- Upgrade Bone Lacing to Titanium
B:6(8), +1 Impact, +1 Ballistic.
- Essence is now 1.2
- Roll for 3d6x1000 +175 for starting
cash
STREET SAMURAI IId
- Drop DocWagon from Platinum to
Gold
- Take only 3 contacts
- Add 2 months Low Lifestyle
prepaid
- Upgrade Muscle Augmentation to
level 2 (S:6(8), Q:6(8))
- Body Cost is now 3.25
- Roll 3d6x1000 +325 for money.
***End of File***