Unarmed Combat
Jason J Carter
(Carter@UPS.EDU)
Note: These rules eliminate the
Subduing Combat Concentration of
Unarmed Combat, but the Cyber-
Implant Weapons Concentration
still exists and should be used
normally.
Definitions:
- Unarmed Combat
- The ability to fight
without using weapons. Unarmed
Combat Skill includes techniques
gained from informal and formal
sources that are combined to
produces the best possible effects.
- Martial Arts Style
- Formal or informal
training in a particular method of
unarmed combat that stresses
certain types of attacks and
defenses. A student of a particular
Martial Arts style is more skilled in
the maneuvers stressed in that skill
by neglecting other maneuvers.
- Maneuver Specialization
- Highly stressed
concentration one particular facet
of a martial art style.
These are the Maneuvers for Unarmed
Combat and their game rules:
OFFENSIVE MANEUVERS
Strike:
Strike is any attack that uses a part of the
upper body to do damage to the target. It
includes punches, elbow smashes, chops, and
even headbutts. A Strike does (Strength)M
Stun Damage.
Kick:
Kick is any attack that uses a part of the lower
body to do damage to the target. It includes
all foot, leg, and knee strikes. A Kick does
(Strength)M Stun Damage.
Note: Kick and Strike do the same
damage, but depending upon role-
playing circumstances, it can be
possible to perform one while the
other is impossible. The two forms
of attack are also emphasized to
different degrees in most martial
arts forms. When a physical adept
uses killing hands, he replaces the
damage for strike or kick with his
killing hands damage code.
Throw:
A throw is any attack that tries to force the
target to the ground in a manner that causes
damage. If the target counterattacks but the
attacker still receives positive net successes in
the Opposed Unarmed Combat Skill test, the
target is knocked Prone and takes (Strength)L
Stun damage. If the target dodges and
achieves a Clean Miss, than he remains
standing, otherwise he is knocked prone and
takes (Strength)L Stun damage.
Sweep:
A Sweep is any maneuver that tries to force
the target to the ground, not to harm him
but to throw off his combat rythm. It could be
the classic hook the leg and push attack
done on playgrounds everyday or more
elaborate leg sweeps used in martial arts. To
avoid being thrown to the ground the target
of a sweep must achieve a clean miss with the
Power of the attack being the One-Half the
attacker's Strength or Quickness, whichever is
higher.
DEFENSIVE MANEUVERS
Counterattack:
Counterattack is the aggressive way to
respond to an attack, to attempt hit the
attacker while avoiding his blow. When
counterattacking the character can add
Combat Pool dice to his defensive Unarmed
Combat Skill test, but not his Damage
Resistance test. Note that this is the standard
melee combat defense test. Damage for
Counterattack is (Strength)M Stun.
Dodge:
To attempt to avoid being hit by an attack or
minimize the damage that attack causes.
When dodging the character can add Combat
Pool dice to his Damage Resistance test, but
not his defensive Unarmed Combat Skill test.
This is the melee combat Full Defense option.
SUBDUING COMBAT MANEUVERS
Hold:
A hold is an attempt to grab and subdue a
target with the hands. It can be just plain
manhandling or painful but non-damaging
joint locks. Hold is the offensive half of
Subduing Combat and uses those rules.
Escape:
Escape is the other half of Subduing Combat,
avoiding being Subdued. It use the Subduing
Combat rules, but only to defend.
THE MARTIAL ARTS
This section is a list of Martial Arts styles and
the maneuvers that may use the Martial Art
Style concentration level for that art.
Aikido Throw, Sweep, Counterattack, Dodge, Hold, Escape.
Animal Kung Fu Strike, Kick, Sweep, Counterattack.
Boxing Strike, Counterattack, Dodge.
Capeoria Strike, Kick, Sweep, Counterattack, Dodge.
Choi Li Fut Strike, Kick, Throw, Sweep, Counterattack, Dodge.
Judo Throw, Sweep, Dodge, Hold, Escape.
Karate Strike, Kick, Counterattack, Sweep.
Savate Kick, Counterattack, Dodge.
Tae Kwon Do Strike, Kick, Counterattack, Dodge.
Thai Kick Boxing Strike, Kick, Counterattack, Dodge.
Wrestling Throw, Sweep, Hold, Escape.
***End of File***