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Steve Wilcoxon (wilcoxon@cis.udel.edu)
The Musashi Flex is illegal in most areas as it tends to leave dead bodies around after encounters between "players".
There are 100 entrants and each must pay the 10,000Y entrance fee. The winner gets 500,000Y [it was 100% in the books]. The rules are as follows:
1) no weapons (if a weapon is used,
the participant is instantly
disqualified - losing their entrance
fee)
2) there can be only one winner
(alliances are allowed, but must be
"broken" to determine a winner)
3) there is a one week time limit (if
more than one entrant is left at that
point, there is no winner). The
rules, such as they are, are strictly
enforced.
A combatant is considered "out" when
incapacitated (unconscious, severely
wounded, or dead). There is excellent
medical staff standing by so it is uncommon
for someone to die.
One of the most dangerous parts of the Maze is getting food. There are only 10 feeding stations which make prime sites for ambushes.
Fugue is a social skill. The number of dice used in a fugue test can not be higher than the language skill being used. If the questioner has 2 or more levels in excess of the questionee, then fugue will do no good (the questioner knows what questions to ask to force a full answer, but he must still have a way of verifying the truth). Otherwise, an opposed success test is made between the two with a target number of the intelligence of the other.
Fugue is useful against any form of mechanical lie detection short of a full brain scan (i.e. thoughts, memories, etc) [if this even exists in your game] and "simple" spells (like Detect Lie), but not more thorough spells (like Mind Probe).
Effects: +2 Reaction
+1D6 Initiative
Body Cost: .25 [one-time cost (i.e. when
re-injected in 6 months no
further loss of Body occurs)]
Legality: 1-M4 [this is highly
restricted - anyone caught
using or in possession of
this will be fined and jailed
(treat as upper part of M3
for sentencing)]
Availability: 24/30 days
Cost: variable [price is whatever
the fixer/doc/whatever
wants to charge]
Effects: +1D6 Initiative Legality: 3-M1 Availability: 6/5d Cost: 200Y
Conceal: 3
Ammo: 500(c) [HE only]
Mode: FA
Damage: 6M (not adjusted for HE mods)
Weight: 3.6kg empty, 5.1kg loaded
Availability: 12/7d
Legality: 1-G
Cost: 2,500Y
extras: gas-vent 2, recoil penalties
are halved due to small round