|
Todd Montgomery (tmont@cerc.wvu.edu)
The spetsdod is a very sophisticated weapon, consisting of a semi-adhesive block of plastic, a 6" barrel, and a reloading port for magazines of various sorts. The plastic adheres to the flesh of the wielder when a chemical is added to the mixture to make it pliant. The barrel is then braced in the material, behind the index finger on the hand, and a second chemical is added to the plastic, causing it to become firm and fixed in position - for the duration of its use, a part of the wielder.
It is this very facility with which this weapon can be used that makes it so dangerous. Should a person who is not fully proficient with the weapon attempt to wield it, he more often than not ends up shooting either himself of his comrades. The reason for this are simple; to fire the spetsdod, one merely points. A self-regenerating chemical compound exists at the very tip of the barrel which reacts to the fingernail of the wielder. This reaction causes the weapon to fire. It is the very simplicity of this trigger which makes the weapon so deadly, either to the wielder or to his foes. Until one has truly become proficient in the use of the spetsdod (i.e., specialized) one stands a good chance of firing unintentionally. For game purposes this means that if any arm motion occurs, the GM has the option to ask for a Willpower test -target number based on the difficulty of resisting consciously an unconscious habit - to see if the wielder shoots himself, a comrade, Mr. Johnson, etc.
Also, due to the fact that this is a dart weapon, it is ineffective when hitting impact armor greater than 1. To reflect the fact that the majority of shots are called shots, and that firing is no more difficult than pointing, the Target Number modifier for Called Shot is halved, making it +2. Also reflecting the facility of firing the weapon is the fact that a specialized wielder suffers no off-hand penalty.
This is a military variant of the Narcoject weapon, and as such is only available to those functioning in that capacity. This is a prototypical weapon, only now finding use in the UCAS Special Forces. Rumors abound of similar devices in use by the security forces of Aztlan, Japan, Renraku, CAS, and elsewhere. The spetsdod, meaning "point death," is just now being touted in CFS as the "natural way," and thus has seen a dramatic surge in its use by CFS security forces.
The spetsdod is capable of fully-automatic fire, though seldom necessary. Because the spetsdod is gas-powered, there is no appreciable recoil. Each dart in the burst is treated as an individual shot, for purposes of targeting and resistance tests. The power of the damage code is cumulative, however, for burst fire and full auto, adding +1 to the power for each shot fired, including the primary.
Type: Special Base Price: 3,600¥ Conceal: 7 Legality: 4P-E (w/o ammo) Ammo: 15 (clip) Damage: As per dart Availability: 18/21 days Weight: .25
Dart Statistics:
Conceal: 8 Legality / Availability:
Stinger 10E 4/48hrs
ShokTox 3F 4/48hrs.
DTox 18L 14/14days
SPAZM 26L 14/30days
RANGE/Target # Table
Short Med. Long Extreme
0-5 6-10 11-12 13-50
Target # 4 5 6 9
This item is a new device for those scrupulous razorguys and gals out there who need to bring somebody down quick, and discreetly, and didn't bring a Panther Cannon to do it with. It is basically hand razors, modified to a shape that allows good aerodynamics, as well as being slightly detachable. Attached to the tips of the hand razors, which can be installed in any or all fingers (excluding the thumb) of either hand without much room being taken up, are spools of very thin conductive wire that run back to a tiny, high-voltage battery.
The entire setup is separately insulated. Due to the need for such insulation, however, these devices cannot be installed without at the very least a cybernetic hand replacement. The battery is in its own small compartment, with an access door optional for quick replacement. If more than one finger is set up to hold a dart, all of the wires run back to the same battery, but the battery must be of a higher grade (see table below). The battery can only be used once per level before needing recharging, counting each separate dart as a separate use. Smartgun adapters may not be used with these weapons.
Upon firing the dart(s), the attacker makes a typical firearms success test, just as if he/she was firing a regular taser. Each additional dart fired at one time is affected just the same as a shot would be affected by recoil, (i.e. +1 TN modifier), and is rolled for separately as if it was a totally different shot, which it is. Regardless of whether the dart(s) hit or not, a charge goes down the wire to the tip of the dart(s) upon contact. If they hit their intended target, the victim must defend against 10S2 (stun) damage, adjusted by whatever extra successes the attacker might have. If the victim takes deadly stun damage from this weapon alone, he/she is paralyzed for 2D6 turns. After discharging, if the option is bought, the darts may be rolled back into place, but this action makes the hand inactive for 2 turns, in order for the tiny internal motor to do its work.
Due to the fact that they conceal so well, and have a very good take-down factor, these weapons are highly illegal, unless you have the right pieces of paper to specify that you are permitted to carry them. A regular Cybergun permit will apply to these as well.
Name/option Cost Taser/Razor Combo, one dart, no battery, no retractor 11,000 Each additional dart 1,000 Grade 1 battery 200 Grade 2 battery 450 Grade 3 battery 750 Grade 4 battery 1,000 Dart & Wire retractor 1,500
The following equipment is created using the brand name rules found earlier in this tome.
Essence: 0.2 Price: 1,000 Availability: 3/36 hrs Street Index: 1.1 Maintenance: 6/10%(100¥) Damage Resistance: 5/6 Legality: 5P-CA
Essence: 0.35 Price: 2,000 Availability: 3/36 hrs Street Index: 1.1 Maintenance: 4/10%(200¥) Damage Resistance: 6/8 Legality: 5P-CA
Essence: 0.5 Price: 10,000 Availability: 5/14 days Street Index: 1.25 Maintenance: As brand Damage Resistance: As brand Legality: 4-CA
Level Essence Price 1 0.15 2,000 2 0.20 4,000 3 0.30 16,000 Availability: Always Street Index: 1.0 Legality: Legal
Essence: +0.05 Price: +300 Availability: Legal Street Index: 0.9 Legality: Legal >>>>[ The armpits are perfect for connecting enough storage to capture what your vid link is picking up without dangling cords giving you away.]<<<< -Wordman<09:48:46 GMT/02-13-53>
Essence: -0.05 Price: x3 Availability: 3/72 hrs Street Index: 1.0 Legality: Legal
These systems CAN NOT be combined with other reflex enhancements.
Level React. Essence Price 1 +2 1.2 29,000 2 +4 2.8 87,000 3 +6 3.0 153,000 Level Index Availability Legality 1 1.0 5/14 days 8P-CB 2 1.25 5/14 days 5P-CB 3 1.5 8/14 days 3-CC >>>>[This piece is a mixed blessing. Typically the users react to this little jewel in much the same way as the users of a suprathyroid gland (i.e. FOOD). Except the system is always ON. These people generally act as if they are in fast mode. When someone asked Ares about this affect they flatly denied it. Of course that point is not advertised along with the product.]<<<< -Quiktek<10:51:26 GMT/01-18-53>
This system uses a secret design to provide the user with that needed speed boost. These systems are incompatible with other reflex enhancement systems, including synaptic accelerators.
Level Init. Essence Price 1 +1D6 1.4 27,000 2 +2D6 2.1 75,000 3 +3D6 3.5 185,000 Level Index Availability Legality 1 1.0 4/3 days 8P-CB 2 1.25 4/6 days 5P-CB 3 1.5 6/10 days 3-CC Maintenance: 2/10% Damage Resistance: 8/10 >>>>[ This chrome is rapidly getting into vogue with gangers of all stripes and colors. Cheaper than Wired Reflex™ and not as permanent as Boosted™. This will assure that the streets will stay mean.]<<<< -Black Chain<07:14:55/10-02-52>
Essence: 0.1 Price: 500 Availability: 3/36 hrs Street Index: 0.9 Maintenance: 6/5%(25¥) Damage Resistance: 8/10 Legality: As Reflex System controlled
Level Essence Price 1 1.30 29,000 2 2.60 87,000 Level Index Availability Legality 1 3.5 12/70 days 5P-CB 2 4.0 12/70 days 5P-CB Maintenance: 4/10% Damage Resistance: 8/10
The total, unmodified, essence and price are given in parenthesis.
Essence: 0.2 Cost: 10,000¥ (13,000¥) Availability: 5/48 hrs. Maintenance: 4/7.5% Street Index: 1.1 Damage Resistance: 10/12
Essence: 0.25 (0.3) Cost: 12,800¥ (16,000¥) Availability: 8/48 hrs Maintenance: 3/12% Street Index: 1.0 Damage Resistance: 12/15
Essence: 0.4 (0.5) Cost: 17,500¥Y (21,000¥) Availability: 8/48hrs Maintenance: 3/12% Street Index: 1.0 Damage Resistance: 12/15 >>>>[ I hear that this package is STANDARD issue to the UCAS Armed Forces Sharp Shooting units. ]<<<< -Quiktek<10:10:54/01-19-53>
Essence: 0.6 Cost: 22,000¥ (27,500¥) Availability: 6/24hrs Maintenance: 3/10% Street Index: 1.2 Damage Resistance: 12/15
Essence: 1.7 (1.85) Cost: 55,000¥ (70,000¥) Availability: 6/24hr Maintenance: 3/10% Street Index: 1.2 Damage Resistance: 12/15 >>>>[ Used by every fashion photographer and news fax writer worth their salt. ]<<<< -Quiktek<10:18:43/01-19-53>
Essence: 0.9 Cost: 38,000¥ (48,000¥) Availability: 6/24hrs Maintenance: 2/10% Street Index: 1.0 Damage Resistance: 12/15
Essence: 1.25 Cost: 80,000¥ (104,500¥) Availability: 6/24hrs Maintenance: 2/10% Street Index: 1.0 Damage Resistance: 12/15
This package is part of the Fuchi-Synth line.
Essence: 1.9 (2.05) Cost: 96,000¥ (119,500¥) Availability: 8/48hrs Maintenance: 3/10% Street Index: 1.1 Damage Resistance: 12/15
Essence: 0.9 Cost: 36,000¥ (46,000¥) Availability: 6/24hrs Maintenance: 3/10% Street Index: 1.0 Damage Resistance: 12/15
This package is part of the Fuchi-Synth line.
Essence: 2.1 (2.25) Cost: 103,000¥ (127,500¥) Availability: 10/7 days Maintenance: 3/10% Street Index: 1.2 Damage Resistance: 12/15 >>>>[ Awe... Watch out for those Cybersnoops. This is their deal. ]<<<< -Quiktek<10:36:23/01-19-53>
Essence: 0.4 Cost: 165,000Y (220,000Y) Availability: 6/24hrs Maintenance: 3/12% Street Index: 1.0 Damage Resistance: 10/12
Essence: 2.3 (2.5) Cost: 140,000¥ (175,000¥) Availability: 6/4 days Maintenance: 3/10% Street Index: 1.1 Damage Resistance: 12/15
Essence: 0.55 Cost: 40,000¥ (49,000¥Y) Availability: 4/10 days Maintenance: As brand Street Index: 1.0 Damage Resistance: As brand
Essence: 3.5 Cost: 720,000¥ (895,500¥) Availability: 5/10 days Maintenance: As brand Street Index: 1.0 Damage Resistance: As brand >>>>[ A chummer told me that some of Ares' Company Men are wired with these babies. BURRRRRRR...... Scary thought.]<<<< -Quiktek<10:47:25/01-19-53>
Essence: 0.8 (0.9) Cost: 110,000¥ (142,000¥) Availability: 6/36hrs Maintenance: As brand Street Index: 1.2 Damage Resistance: As brand
Essence: 0.6 (0.65) Cost: 122,000¥ (163,700¥) Availability: 6/36hrs Maintenance: As brand Street Index: 1.2 Damage Resistance: As brand
Essence: 1.0 Cost: 340,000¥ (442,000¥) Availability: 6/36hrs Maintenance: As brand Street Index: 1.2 Damage Resistance: As brand