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Todd Montgomery [aka Quiktek] (tmont@cerc.wvu.edu)
One central idea pervades this article. That idea is that cyberware can and is modular in design. By modular I mean that each cybernetic item is made first as a standard item. This item is then modified by the Street Doc (Who may acquire the item in a myriad of ways) to interface with the user of the item. This modularization leads well to production and use of cyberware and allows brand names to differ in appearance and/or function.
A note on surgery: To get the most out of these options, I suggest that the cost of surgery to implant cybernetic (and bioware) implants be included in the items cost. The cost of recovery is, however, separate and must be paid in full.
Levels of Essence Effect:
Level Effect on Essence Cost
1 +10%
2 +5%
3 0%
4 -5%
5 -10%
Alpha and Beta Grade cyberware has the percent
reduction to essence in parentheses.
Maintenance:
Frequency in months / Percentage of cost to be paid in maintenance per year. (Does not include Street Index)
These are, by far, not the only brands available. Feel free to make up special brands for Shadowclinics, Street Docs, and/or major players in campaigns. Variety is the spice of life!
NOTE: Not all Brands carry every type of cyberware. GM discretion. But some suggestions appear below.
Used Cyberware's modifiers are in addition to existing modifiers.
Shadow Clinic Availability means that if the character manages to find a Shadow Clinic he can purchase the Cyberware. Each Shadow Clinic has a rating AlphaI, BetaII, etc. These are CUSTOM pieces and ARE specific to the Doctor, Clinic, and patient. The item must be constructed for each patient.
Damage to cyberware is handled as mentioned in Shadowtech, pages 39-40.
Damage Resistance operates as detailed in Street Samurai Catalog (SSC) Page 98. The first number is the Target Number for a Serious Wound and the second number is the Target Number for a Deadly Wound.
When a character is injured and Cyberware has been damaged roll 5 dice. For every one success generated for the piece of cyberware, the piece's damage level is reduced by one. Damaged cyberware functions in the same way as described in Shadowtech, page 40.
Street Damage
Brand Name Level Cost Availability Maint. Index Resist.
CUSTOM BetaIII(-50%) x13.0 Shadow Clinic 6/10% +.3 3/4
CUSTOM BetaII(-45%) x9.0 Shadow Clinic 4/10% +.2 4/5
CUSTOM BetaI(-40%) x7.0 Shadow Clinic 4/10% +.2 4/5
CUSTOM AlphaIII(-30%) x5.0 Shadow Clinic 3/10% +.1 5/6
CUSTOM AlphaII(-25%) x4.0 Shadow Clinic 3/10% +.1 5/6
CUSTOM AlphaI(-20%) x3.0 Shadow Clinic 3/10% +.1 5/6
ChibaWare 5 x2.5 +4/x2 2/15% +.3 6/8
Ares-Custom 5 x2.25 +5/x3 2/20% +.3 8/10
Fuchi-SeriesII 5 x2.25 +4/x2 1/15% +.3 8/10
Ares-Gold 5 x2.5 +3/x1.75 3/12% +.3 8/9
Ares-Silver 4 x2.0 +2/x1.5 3/11% +.3 10/12
Fuchi-SeriesI 4 x2.0 +3/x1.5 4/15% +.2 9/12
BorgWare 4 x1.75 +4/x1.5 1/20% +.1 10/12
Ares-Turbo 3 x1.75 +1/x1.5 6/12% +.3 10/12
Ares-Milea 3 x1.5 +1/x1.25 3/11% +.1 12/14
Fuchi-Synth 3 x1.0 +0/x1 3/10% +.1 12/15
Ares-MarkV 3 x1.0 +0/x1 2/10% +0 12/15
StreetLethal 3 x.9 +1/x1.5 1/15% +0 14/18
Vindicator(Ares)3 x.8 +2/x2 3/12% +.1 15/18
Leme' 2 x.8 +0/x.5 1/20% +0 --
Vigilante(Fuchi)2 x.75 +0/x.75 2/10% +.1 --
NAO-AFFS 2 x.8 +1/x1 4/10% +.1 --
CaTsClaW 1 x.7 +0/x.75 1/20% -.1 --
Warrant 1 x.6 -1/x.5 1/30% -.1 --
MCT-Samurai 4 x2.0 +3/x2.25 3/10% +.1 8/9
MCT-Kama 3 x1.5 +2/x2.0 5/8% +.2 10/12
MCT-Ninjitsu 3 x1.25 +1/x1.5 3/8% +.1 12/15
DuroWare 3 x1.5 +4/x4.0 12/2% +0 8/9
Boss-V5 3 x1.0 +0/x1.0 2/8% +0 12/15
Euro-MarkII 2 x.75 +0/x.75 2/15% +0 --
Shiawase-Torg 4 x2.0 +3/x1.5 3/11% +.2 9/12
Shiawase-Custom 5 x2.5 +4/x2.0 2/15% +.3 6/8
Shiawase-Alpha AlphaI(-20%) x3.0 +6/x3.0 3/10% +.1 5/6
Used As brand As brand+ As brand+ As brand+ As brand+
Cyberware x.5 -1/x.5 -1/+5% -.1 Yeah, Right
Repair is the same as in Shadowtech page 40. All brand names are normal cyberware for target number determination. Use the modified cost of the cyberware for repair cost determination. Labor prices vary with the brand name, use level of brand -3 as a cost multiplier. Alpha levels all count as Alpha, and Beta levels all count as Beta.
Used Cyberware also has the disadvantages mentioned in SSC page100 as well as the modifiers above.
Cybereyes with Low-Light
Dermal Plating: 2
Muscle Replacement: 1
Retractable Hand Razors
Smartlink
Wired Reflexes: 2
Assuming all this to be Ares-MarkV Brand you have the following.
Cyberware Type Essence Cost Maintenance Cost Cybereyes w/Low Light .2 8,000 800 per year Dermal Plating:2 1.0 15,000 1,500 per year Muscle Replacement.:1 1.0 20,000 2,000 per year Ret. Hand Razors .2 9,000 900 per year Smartlink .5 2,500 250 per year Wired Ref.:2 3.0 165,000 16,500 per year TOTAL: 5.9 219,500 21,950 per year Monthly Maintenance Cost = 21,950/12 = 1,829 Nuyen
>>>[Insurance is always risky. Some times you
make out with a killing on your new replacement.
And then sometimes you get ripped over the long
run. For the sam who thinks he is in for one rough
two years the Total Coverage is the way to go.
Especially with repairs being typically upwards of
20% of the item's cost.]<<<<
-Quiktek<11:48:37/01-19-53>
Basic Coverage
Cost: Varies
This plan is just a basic coverage plan that
will cover up to a certain fixed amount in repairs and maintenance
for one year. Typical plans are in the range
of 1,000Y/yr to 50,000Y/yr. Any amount can be specified in this
range. The cost is just the amount covered divided
by 13. This is a monthly rate and it is recommended that it
be paid promptly. Allied State will not accept any
applicants who sign up for a plan that is not equal to there
normal maintenance cost X 12. To register an applicant
must have all his cyberware registered and agree to a
background check. This check is like using a false cred
stick vs. a rating 6 identifier.
Basic Warranty
Cost: Varies
This plan is useful for financing that oh so unexpected
mishap with the local thrill gang. This plan covers all
repairs and replacement of cyber systems (no medical costs)
for the duration of the warranty. Any duration
may be set up but the minimum is the six month plan. The
cost of the plan is the cyberware item's
maintenance cost + 5% divided by 12. This is a monthly
rate. Each cyberware item must be covered under a
different warranty. The longest warranty offered is three
years (or 126 Million Heartbeats). As with the Basic
Coverage, registration and a background check are required.
This plan does not cover routine maintenance.
Total Coverage and Warranty
Cost: Varies
This plan offers to the "street professional" the option
of putting all his chrome into a big safe coverage plan.
The plan works as follows. The cost is all the maintenance
costs per year for each item added together then
taking that amount and adding 35% to that. Divide that total
by 12. This is your low monthly payment. This
plan covers all maintenance, cyber system replacement, and
repair. The minimum duration on this plan is 2
years and the maximum is four years. Registration is
required and a rating 8 background check is performed
on all applicants.
>>>>[ Mickey is one tough Dwarf. He
personally outfitted the Troll twins, Creeps and
Gripes. They are the closest thing I have ever
seen to real CyBorgs. ]<<<<
--Quiktek<11:44:26/03-02-54>
>>>>[ Oh Pease! We all know that the Alpha
Grade Stuff was out there. Mass Production, even
if by Shiawase, well do nothing but make the
general public know that the tech exists.]<<<<
--Quiktek<12:43:30/03-02-54>
These brands above carry most cyberware types. GM Discretion.