Regaining Essence
Todd Montgomery (Quiktek)
(tmont@cerc.wvu.edu)
This is a touchy matter. Essence is a very
delicate thing. It should be rare for a character
to replace lost essence, but it should be
available. GMs can use this to reward good
players. Feel free to comment and modify it if
you like.
Rules:
Magic and Essence are different. Magic CAN
NOT be regained once lost. Any essence
recovery does not recover magic. And further
losses to regained essence will reduce Magic
as if the essence was never regained in the
first place.
Example:
Sting gets back 1.0 points of essence
after receiving homeopathic medical
treatments from Joseph-Black-Bear
at the Seattle Rehabilitation clinic.
Sting's Magic rating is a 4 and total
essence of 5.5 (was 4.5 but 1 point is
gained back). Sting decides to get
some cyberware installed. The total
essence cost is 1.0. This drops Stings
essence back to 4.5 but drops his
Magic to 3.
Cyberware actively keeps essence from
regenerating. While cyberware is installed the
essence it is taking up can not be
regenerated. Essence not being actively
taking up by cyberware can occur as the
result of upgrading of cyberware. This "free"
essence may be regained.
The regaining of essence happens very VERY
slowly. Without any treatment essence returns
at a rate of 0.01 per month. The fastest rate at
which essence can return is 0.1 per month.
The maximum essence that can be regained is
90% of what was lost. This is regardless of
natural rate or combination of treatments.
How to regain essence:
People who have lost essence through
paranormal Essence Drain, Drug Abuse, and
severe trauma may regain essence. Also
persons who have had cyberware REMOVED
and NOT replaced may regain essence, BUT
they do so at a slower rate (natural rate is
0.01 per 6 months).
The natural rate of essence return, 0.01 per
month or 6 months for cyberware removed, is
the base rate. Factors such as Rehabilitation,
Natural and Homeopathic treatments,
Meditation, etc. can increase this rate. If no
treatment is used the base rate is regained in
essence each month.
Each treatment has a maximum regain. This is
the amount that the treatment ALONE can
regain. Once a treatment has been used for
enough time to have contributed its
maximum regain it is ineffective.
At the end of a month of treatment a
willpower roll is made. This is done for each
different treatment if more than one is being
used. The target number is given with the
treatments. One success is required to regain
the essence for that month. Zero successes
regain no essence.
Each treatment has an availability. This
availability assumes the character is going to
great lengths to remain unnoticed. If the
character can legally attain the necessary
chemicals or substances and convince a
professional to lend them help, then ignore
the availability. Characters with skills that
seem appropriate to the treatment may try
using their skill to determine the correct
administration of compounds, etc.
Treatments and Practices:
Rehabilitation:
Drug, Clinical
Cost: 5,000Y/month
Availability: 4/48 hrs.
Effects loss through: Drug Abuse, Severe Trauma, Paranormal Essence Drain
Increase of Base Rate: +0.03 per month
Maximum Regain: 90% of essence lost
Target: 5+(Essence Lost (round up))-1 per month of treatment
(limit is Target Number of 4).
Cyberpsychotic Rehabilitation:
Psychiatric readjustment to physical
(and mental) addictions
encountered with
cyberware usage.
Cost: 3,000Y/month
Availability: 6/72 hrs.
Effects loss through: Cyberware
Increase of Base Rate: +0.06 per 6
months
Maximum Regain: 50 % essence
lost
Target: 6+(Essence Lost (round up))
-1 per month of treatment
(limit is Target Number of 4).
Homeopathic Treatment:
Dietary control and use of natural
chemical agents to stimulate
tissue and nerve regrowth
Cost: 1,000Y/month
Availability: 6/72 hrs.
Effects loss through: Severe
Trauma, Paranormal
Essence Drain, Cyberware
Increase of Base Rate: +0.02 per
month (or +0.1 per 6 months
for Cyberware)
Maximum Regain: 50% of essence
lost
Target: 4+(Essence Lost (round up))
-1 per month of treatment
(limit is Target Number of 2).
Note: Incompatible with
Naturpathic Treatment
Naturpathic Treatment:
Dietary control with Natural
Substitutes to stimulate
natural regrowth. Only
natural ol' time home
remedial substances used
Back to nature.
Cost: 2,000Y/month
Availability: 6/72 hrs.
Effects loss through: Severe Trauma,
Paranormal Essence Drain,
Cyberware
Increase of Base Rate: +0.03 per
month (or +0.12 per 6
months for Cyberware)
Maximum Regain: 60% of essence
lost
Target: 4+(Essence Lost
(round up)) - 1 per month of
treatment (limit is Target
Number of 2).
Note: Incompatible with
Homeopathic Treatment
Chemical Nerve Regeneration:
Chemical stimulus used to
reconstruct and treat
damaged nerves when
cyberware is used.
Cost: 8,000Y/month for first 6
months, 1,000Y/month for
remainder.
Availability: 8/4 days
Effects loss through: Cyberware,
Paranormal Essence Drain,
Severe Trauma
Increase of Base Rate: +0.05 per
month (+0.03 per month for
Cyberware)
Maximum Regain: 70%
(Cyberware), 50% otherwise
Target: 7+(Essence Lost (round up))
-1 per month of treatment
(first 6 months only) (limit is
Target Number of 2).
Meditation:
Includes Yoga, Tai Chi, etc. Mind
over body.
Cost: 0 (Requires skill)
Availability: -/- (Instructor: 4/48
hrs.)
Effects loss through: Cyberware,
Paranormal Essence Drain,
Severe Trauma, Drug Abuse
Increase of Base Rate: +0.01 per
month
Maximum Regain: 60% of essence
lost
Target: 4+(Essence Lost (round up)).
Note: Test uses Meditation skill (Tai
Chi, Yoga, etc.) instead of
willpower.
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