Gathering Magic
David Altman (izzyux2@mvs.oac.ucla.edu)
Gathering Magic - A Higher Mystery
After long experimentation and research,
scientists at U.C.L.A Occult Studies have
discovered a new derivative skill. The skill was
discovered to be a related derivative power of
Centering, but one that was seemingly available
to only Structurally Astrally Sensitized mages of
second rank (Read: Initiate Level 1). This power
allows the casting mage to attune to astral space
and "draw" astrally energy previous to casting a
spell. The mage was able to influence, by virtue of
his Astral Magico-Gravity, waves of raw Astral
Energy. While more studies are needed, the news
would be extremely exciting, even revolutionary
to the field. More updates as they come in.
Reprint from the Astral Peek Column, of Magickal Proceedings, August 2054
Game Mechanics:
Once a mage (Initiation Level 1) has decided
to cast a spell, and specified a Force Level, he
may try to "Gather Magic" in order to make it
more potent. To do this he must relax and go
into Astral Space. For every Complex Action
he spends in astral space (up to a maximum
equal to his Magic Attribute) he may try to
"Gather Magic". Every action he may roll a
number of dice equal to his Magic Attribute -
this represents him using his "sensitivity" to
the threads and currents of Astral Energy- to
Gather Magical Force. Target Number is the
Declared Force of the spell. For every 2
success he gathers one point of magical force.
At the end, he MUST cast the spell at the
declared force or loose the spell and the
Gathered Magic.
Benifits:
For every point the mage gathers his
Drain Target number goes down 1,
thus possibly reducing a spell that
would have caused physical
damage to stun damage.
EXAMPLE
Say the mage has an Magic Attribute of 7. He
decides to cast a Force 9 fireball. Its combat
time, and his crew is badly outnumbered. He
declares all this stuff and goes into astral
space to Gather Magic. He spends only 2
complex actions doing this (he's in a hurry)
and gets 4 successes. Now he must cast the
spell, which he does, his Drain Target number
is now 7. In addition, he resists the spell as if
he had cast it at Force 7 (Drain is stun, not
physical).
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