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Raphael Luta (luta@inf.enst.fr or luta@cal.enst.fr)
However, for such a feat to be possible, the magician most have an inner comprehension of the fabrics of the astral space, thus making this kind of ritual only available to initiates. Another important component of Blood Magic is faith in the results it can produce. The sacrifice can't carry more power that the caster thinks it will carry. In Astral Space, the will and the emotions makes the magic happen, if you think sacrifices are just abject things you can't get any effects to help your magic.
Anyway, for those who can use it, blood can help in several ways in the magical process :
Victim Dice Human 10 Cow, Pig, ... 5 Fox, Dog, ... 3 Chicken, Rabbits... 2 Birds... 1This doesn't require a test if the caster knows how to make a correct sacrifice and has enough faith in the results but if you really want to you can make a Willpower 4 Unresisted Test to see if the caster really believes in magic and manages to capture the mana. These dice can be used for any of the tests except drain resistance, in fact drain goes up a +2 TN because of the stress due to the channeling of a foreign life force.
However the advantages granted to the magician cannot exceed twice the grade of this initiate. For the purpose of determining this limit, the grades of the magicians within a group add up.
The blood, instead of adding up to the pool of the magician can be used as karma in order to deal with free spirits. The magician can promise to give the spirit the karma released by the sacrifice in exchange for the performance of a service. Allow as many karma as dice normally gained from the sacrifice, though some individuals may give more karma points (gamemaster appreciation).
Be careful, YOU CAN'T FORCE A FREE SPIRIT TO CARRY OUT AN ORDER !!
However, a spirit will usually execute orders because sacrifices are for him an easy way to get a lot of karma. It should be noted that the spirits attracted tend to be a little toxic or playing the role of a god/devil. They also tend to be very powerful, having gained lots of karma through sacrifices.
The drain is always : 4D and target number for the spell depends of its nature but it's generally bloody hard :) (between 6 and 10).
Note : the rituals provided here are just examples, lots of effects can be thought of. The results obtained can be very easily toxic, depending on the magician performing the ritual.
This ritual is designed to help metahumans get back their "purity" of human form (the only acceptable form for a druid of Broceliande). In order for this ritual to be effective, it must be performed at midsummer eve. It requires the "subject" of the purification to be bathed during the all night ritual in the blood freshly of sacrificed individuals of each major sentient species (human, elf, dwarf, ork, troll, sasquash, ogre, minotaur, etc.)
This ritual is used to purify a small parcel of land from pollution. It takes three days to perform and requires blood to be spilled on the border of the territory to be purified, during which time the magician must be building up the energy of the spell, then he must invoke spirits to clear the land, thus this is a conjuring ritual mainly. The dice are drawn from Conjuring and Totem modifiers also apply (i.e. if a druid/shaman wish to cleanse his forest from pollution and his totem gives him advantages for conjuring Forest Spirits, he can have them)
This ritual allows the caster to contact a dying spirit and ask him a few questions. This requires a body freshly dead (the essence of the body must still be present, use the essence loss of astral traveling magicians). During the course of the ritual, the caster must use a knife to cut open the heart of the corpse, then remove it, and invoke the spirit of the recently dead and to it a few questions. It was traditionally used by the Grand Druide de Broceliande on the death of his master to ask the spirit to help him guide the tribe and also to prove his worth as a magician. It's a conjuring ritual that can very easily turn toxic if the caster wants to abuse the spirit (GM's call for rebellion or such).