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Mr. Finaish can readily get most any equipment, bioware, cyberware (including alpha grade) that a student who is contracted under him needs or desires. Mr. Finaish supplies personnel through manipulation of students within the SSECCa to become shadowpersons. Mr. Finaish is also the head of the colleges paintball war club. The clubs teams personnel are chosen after auditions and almost always exclude non-contract persons. The 5 to 8 five person teams compete against one another in various environments including: barrens, urban, and woodland. With most time spent on urban combat. Mr. Finaish is generally willing to supply "graduates" with equipment as any other fixer would but rarely supplies "non-graduates".
Though he can provide all the services of a traditional fixer, Dutchman specializes in military hardware.
Biography:
The Dutchman is a retired runner. He started his career as a mercenary. On one
run when the drek got to deep, it is rumored that a fellow shadowrunner cast an
acid bomb. With only a split second before the spell touched down he twisted to
his right and covered his eyes with his right arm. The whole right side of his
body was demolished by the spell and it took the powerful healing powers of
the same mage to keep him alive. His limbs were replaced with spare cyber
parts so that the team could make a fast exit from the city in which the failed run
took place. Since that time he has taken to establishing contact in numerous
locales and has elevated himself to the status of fixer.
The truth behind the incident is that he was hit by the spell, which was cast by Nightshade. Since that incident she has sworn to stay by his side until their debt is cleared. A friendship has formed since then and neither has concerned themselves with the debt for many years. The "spare" parts were replaced with superior parts once Dutchman made some money in Seattle. He had the "limp" programmed into the ware but has an override linked to his Boosted Reflexes. Should the need arise, he can react as fast as a cobra, with deadly accuracy as well. He also has the equivalent of Dermal (1) in his body to add physical support to his body since the accident which tore him apart.
The Dutchman is also the owner of a GMC Banshee which he keeps hidden from even his closest friends. (Nightshade excluded). He has been slowly learning to pilot the vehicle and has intentions to some day gut his wired reflexes for a vehicle control rig. This may be more of a dream than a real goal, like the old fishing boat dream of many a policeman.
Biography:
The Gutter Prince is in fact a lab experiment gone astray. He is a 45 year old man
trapped in the body of a 15 year old. He is one of the first testing with
Leonization. His body has been fragged so badly by the gene splicing that it has
not age physically for over 2 years. He is uncertain how long this "immortality"
will last but has decided not to tamper with it. No one knows this, including his
closest allies and agents. He has no cyberware and relies on his genius intellect
to keep him alive. The Rat Shaman front was created by him to keep people
away. His true power lies in the fact that the street people trust him; resulting in
him having eyes and ears throughout Seattle.
Background:
Horuji is one of the best fixers in the sprawl, or if you prefer, the best Dr. Know.
Ask him information and you'll be sure that he will call back in the next 6 hours.
Of course, if you ask him the design plans of the Aztechnology, it will be longer,
or perhaps not, because it seems he already owns them.
Of course, nobody knows why he is so efficient. Does he have the biggest net of information of the sprawl? Probably yes!
Finally, never try to frag him. Money is not a problem for him. Ask the info, and pay later, but don't play too much with his patience. Horuji is so well known in the shadows that if you try to frag him, you're sure that the next part of your life will be like hell.
Biography:
Nox is a up and coming fixer in the Renton district. Having recently negotiated a
"contract" with the Night Hunters, her major base of operations is well protected
and any strange movement near her are reported to her immediately. She has a
hot temper and an equally "hot" seductive attitude... when she finds the right
woman. Unknown to all but her two personal bodyguards, one of which is a
hermetic mage, she is in fact a initiated physical adept. She has Masking so that
she reduces her essence when assensed. (i.e. mundane). All of the cyberware is
in fact paste on parts- but real parts from actual cyberware. There was a rumor
once of someone slapping her in the face so hard that one of the eye covers shook
loose- she struck the assailant *once*, dropping him dead right there in the
street. Nox has taken to dealing primarily in magical goods and works
primarily in magical circles... from a distance. She is also "in touch" with many of
Seattle's major assassins... including a collective known only as The Consortium.
In his shop he sells only bikes made in the UCAS, the Harley Davidson line mostly. His policies include: NO Rice-burners, No Kraut-cycles, and especially NO ATZLAN BIKES!! The source of the last bias is a total mystery. He can and will modify the kinds of bikes he likes for just about any purpose, and do a quality job. ( Super Nitrous-4 tank on a 'Fat Man' no prob. But I ain't touching the Blitzen for anything under 10K, and I don't care if all you want me to do is change the tire!)
Mike is a sort of 'living legend' among the local go-gangers, sort of like a local demi-god. They look up to him and value his advice. Having survived seven Desert Warz, he must have been doing something right. He hosts many Go-gang parties at his 'place.' ... a warehouse on the river front where the gangers can cut loose without hurting anyone. Many of the local residents appreciate the gesture.
Discription:
Mike, himself, is a physically intimidating fellow, measuring all of 6'7" and
weighing in at well over 275-beer gut testifies closer to 300. He wears dirty,
ripped mechanic's jumpsuits or black T-shirts, jeans and cowboy boots most of
the time depending on if you meet up with him at his shop or in a bar. If a
particularly tough-but obviously not psychotic- group enters the bar he's in, he
will usually challenge them to an arm-wrestling contest. Most decline the offer.
Mike is almost always armed with some god-awful firearm concealed
somewhere on his body. If he anticipates trouble, he'll have his H&H Nitro-
Expression hand. ( For those of you fortunate enough not to know what that
is...A H&H Nitro-Express is an elephant gun.) During his tours in the Desert
Warz, Mike picked up some wiz cyberware, including sub-dermal armor, and
the large, gothic cyberhand from whence his streetname came. A fairly calm and
tolerant man, once he draws the line don't make the mistake of crossing it.
Background:
Rook was born to a Japanese corporate couple, a human corporate couple.
RookUs father did what he had to do to keep his position with the corporation.
He gave his son up to the corporate orphanage, to find an outside (corporate)
home. The corporation, of course, decided to just give him up to a local city
orphanage to deal with. Hence he disappeared from corporate life and
eventually ended up in the shadows.
Rook has since established himself as a close friend to one of the local Yakuza clans. He maintains this connection by doing favors every once in a while as well as supplying them with rumors from the shadows.
One factor about Rook is his unique is his unusual career. He is currently operating as a fixer. However, he started his long career on the street as a decker. Yes, a decker! And surprising as it may seem he is hot drek as a decker.
A habit Rook has developed over the years is checking up every once in awhile on his parents. he refuses to contact his parents. However, he still looks out for them. Modifying records to improve their standing, etc..
Biography:
Thad is an armorer who has access to a wide range of gear, including security
and military grade equipment. Most of his regulars know not to ask how he gets
the gear, but to smile and accept it.
Thad wanders around, providing no fixed address for his operations. This makes him a bit more difficult to contact sometimes, but he makes up for it by being quicker to obtain ordered items.