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N. E. R. P. S. NET ENHANCEMENTS FOR ROLE-PLAYING SHADOWRUN EDGE RUNNERS |
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Name: Sean Duhan
Background: Archangel, Alek Hune, and Peregrine Myrtin (the group calling themselves “Fallen Angels”) are all believed to be dead from unknown causes. There are persistent rumors to the contrary however, so all three members are included.
Skills: The primary use of Archangel is not in his security company. Rather, he is a prime candidate for a combat decker. He has formidable fighting skills and is a proficient decker. There are better deckers available, and better street samurai, but very few have the combination of skills that Archangel has. |
Sean Duhan, a.k.a. Archangel
Gear
Notes: Archangel is a jerk, and he is very irritable. Not to mention arrogant. But he is good at what he does, and he knows it. He is a capable street samurai, and a capable decker, but he is clearly not the best. However, the combination of talents make him a very valuable NPC.
Black Market Rating: 3 |
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Name: Andi Forbes
Background: Aria is known to have been a rigger for Gaetronics Seattle for some time before being “asked to leave” by her boss, a man referred to by her only as “Mr. Smith”. After leaving Gaetronics she began shadowrunning, working mostly as a combat rigger.
Skills: Aria’s primary use lies in her ability, with the Underworld Opera, to perform almost any conversion or repair at reasonable prices. She still is a very competent rigger, but rarely does she do shadowruns any more.
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Andi Forbes, a.k.a. Aria
Gear
Notes: Aria is the primary spokeswoman for the Underworld Opera. They do “shadow” modifications, but before they do, they subject the potential customer to a very thorough background check.
Black Market Rating: 7 |
Name: Michael Barsini
Background: Michael Barsini was orphaned on the streets of Chicago at the age of 5 when his parents were killed by a bomb meant for the Don of his neighborhood. Out of compassion and a feeling of debt, the Don adopted Michael, and brought him into the “business” early, at the age of 14. Michael showed very early on however that he lacked the leadership skills necessary to be the Don. He did show an aptitude for planning and for target shooting. Realizing this, and to save some honor, the Don had Michael trained as a Mafia assassin. For the next 8 years, he served as an apprentice, learning about weapons, bombs, and how to plan assassinations. At the age of 22, he went off on his own, and worked for the Mafia down in Atlanta. By the time he was 28, he had earned enough of a reputation that he was recalled back to Chicago by the capo de capo of the North American Mafia, and he has worked for whoever has held that position since that point.
Skills: Barsini does little else other than assassinations. However, he can kill a man in a whole variety of ways. He is highly proficient with the sniper rifle, explosives, and with poisons. He also knows exactly how to cover his tracks, probably one of the reasons he has never been jailed. |
Michael Barsini
Gear
Notes: Barsini is totally loyal to the Mafia, and nothing can change that. He is one of the best in the business, and will take weeks, even months planning a hit. Sometimes he will craft his own, one-shot weapon for just that job. Barsini also knows that he is not cut out for normal combat, and so avoids it at all costs. Remember, he hasn’t been caught for a reason, so make sure to play him that way.
Black Market Rating: 4 |
Name: Matthias Emenegger
Background: The circumstances surrounding Matthias Emenegger, known as Basilisk, are made somewhat difficult by the obscure information protection laws of Switzerland. We have been able to retrieve much of the basic information, but other information, such as where Emenegger went to school, or was employed, is unavailable.
Skills: Basilisk is a decker, and cannot be expected to enter physical combat. He does have a good scientific background, which may come to play on certain black projects. His primary usage is as a proficient decker however. One possible drawback/advantage is his relative newness and naiveté. He lacks much of the paranoia common to the vast majority of shadowrunners, which could be a possible advantage.
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Basilisk
Gear
Notes: Basilisk is something of a mystery man. But he is a helpful, normal, and generally nice person, who might fit in as an NPC in almost any campaign.
Black Market Rating: 2 |
Aliases: Black Widow, Mandragore Sex: female Metaspecies/Race: Caucasoid Homo Sapiens Nobilis Current Residence: Seattle, UCAS Height: unknown Weight: unknown Eyes: unknown Hair: unknown Distinguishing Features: none Birthdate: unknown, 2030 Birthplace: unknown, possibly Seattle, UCAS Psychological Profile: insufficient data Known Allergies: sunlight, severe Lifestyle: High
Background: Little facts are known, but it would appear that Black Widow is the daughter of Renraku Vice-President James Winthrop. When sent away to private school, she ran away from home (age 14), where she became a part of the Black Angels street gang. It is believed that she rapidly acquired a position of leadership within the gang. Several years later, an assassin by the name of “Max the Shooter” led her away from the street life, and taught her how to be an assassin. It is believed that he was a father figure for the young Ms. Winthrop. He was killed when she was only 18. She carried on his legacy, and quickly became one of the top snipers of the North American region. The peak of her assassination career came when she was 22, with the infamous “Farewell Speech” assassination. Her victim was outgoing UCAS Senator Farwell, who was in the midst of making his farewell speech to Congress, and was going to announce his candidacy for President. Since that time, she has mostly laid low, quietly running the shadows. It is during this time that she acquired her vehicular skills.
Skills: Black Widow is a consummate professional. She appears to prefer acting as a sniper, but she has shown that she is very capable in close combat. She also has displayed a more than adequate talent as a rigger, using her Mitsubishi Nightsky to great affect on several occasions. It also appears the Black Widow is attempting to gain some facility as a decker, as it is known that she has hired a Matrix instructor on several occasions.
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Kelly Winthrop, a.k.a. Black Widow, a.k.a. Mandragore
Gear
Notes: The Black Widow may not really seem like much stat-wise, but she makes up for it with her unusual skill diversity and careful planning and intelligent tactics, something a large number of shadowrunners forget about. She doesn’t run very often anymore, content with her luxury life style. But when she does, she prefers to work with people she knows and trusts, such as Lincoln, a cat shaman.
Black Market Rating: 4 |
Aliases: Alexander Boaz Sex: male Metaspecies/Race: appears as Caucasoid Homo Sapiens Sapiens Residence: Seattle, UCAS Height: 1.70 m Weight: unknown Eyes: unknown Hair: white Distinguishing Features: none in human form. See below Birthdate: unknown, irrelevant Birthplace: unknown, irrelevant Psychological Profile: unknown, seems to be a “guardian” spirit, but that classification is not inclusive enough. Known Allergies: none Lifestyle: Middle
Background: Boaz is, to most observers, obviously a free spirit. There is a great deal of debate about exactly what kind of spirit however. He is not from this plane, and it has been theorized that he is from another dimension entirely, or perhaps another “metaplane”.
Skills: Alexander Boaz is a very powerful spirit. He cannot be coerced to use these formidable powers however. He is not a mercenary and has no apparent desire for power or wealth. Instead, Boaz serves as an incredible source of knowledge. It can be presumed that there are none that know more about magic or history.
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Alexander Boaz
Assume Any Form Banish (vs. spirits) Destruction (attack, 16D vs. Body, area effect) Detect Invisibility Detect Life Detect Magic Fireball (16S, as spell) Force Field (Barrier spell, as Force 16) Gateway (opens gate to Metaplanes) Immunity to Normal Weapons (48 points of armor) Immunity to Weapon Foci (16 points of armor) Linguistic Mastery (can speak any language) Linguistic Understanding (understand any language) Spell Absorption (absorbs up to 16 force points per day) Subdual (16D stun, individual affect) Telepathy (resisted test, Boaz’s Essence vs. Target’s Willpower) Teleport (to anywhere) Regeneration Resurrection (can bring back others to life once per day)
Gear
Notes: No, Boaz does not really conform to the normal rules. But he doesn’t really break them that much either, especially since he should never have to use his powers. His main purpose is to involve the characters in a very long and drawn out battle between his “people”, who are the good guys, and the evil spirits (also from his home time/dimension) led by Nethicus. For reasons that are still fuzzy to Boaz, the battle is to be fought on Earth, and so Boaz is here to study us and to help us fight the battle. This battle is not going to happen for a very long time, but the characters don’t need to know that.
Black Market Rating: 2 |
Aliases: Daishi, MadCat, Apache Sex: male Metaspecies/Race: Caucasoid Homo Sapiens Sapiens Residence: Bellevue, Seattle, UCAS Height: unknown Weight: unknown Eyes: green Hair: blond Distinguishing Features: none Birthdate: unknown, 2024 Birthplace: Salish-Sidhe Council Psychological Profile: unknown. Subject has exhibited numerous homicidal rages. Known Allergies: none Lifestyle: Luxury
Background: Despite the fact that Julian Fontaine has changed his identity several times, he has been very easy to track. His fighting style and personality have changed very little over the last decade, making tracking him relatively easy.
Skills: Daishi is considered to be one of the pre-eminent street samurai running the shadows today. While his motivations are unknown, he is extremely good and highly professional. He can be recommended for any mission. |
Julian Fontaine, a.k.a. Daishi
Gear
Notes: Let’s just say that Daishi is a little out there. He is hyper and doesn’t have a very long attention span (maybe something to do with his Suprathyroid gland). He is also very intense. This makes him a very interesting running companion. There are times when he is so wound up when it’s not clear who he will kill, friend or foe. He has, however, never killed any of his running mates, despite their worries.
Black Market Rating: 8 |
Alias: none Sex: female Metaspecies/Race: Caucasoid Homo Sapiens Pumilionis Residence: Westwood, Seattle, UCAS Height: 1.22 m Weight: 70 kg Eyes: brown Hair: black Distinguishing Features: overweight Birthdate: 2036 Birthplace: Brooklyn, UCAS Psychological Profile: powerhungry, lazy Known Allergies: unknown Lifestyle: High
Background: Maya Finnic was born and raised in Brooklyn, NY; her exact birthdate is unknown. In 2052 she moved to Seattle, and through various means came to running the shadows, first as a freelancer working for whoever paid, and then as the shaman in a group of four (see Steve Lewis).
Skills: Maya Finnic’s main strength is in sorcery. She hardly ever carries a firearm, relying instead on her spells to take down any opposition.
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Maya Finnic
Gear
Notes: Maya tends to show off her magical capabilities, such as using Levitate spells on the cars of opponents (with them in it, usually), the intention being to frighten the opponent.
Black Market Rating: 1 |
Alias: none Sex: male Metaspecies/Race: Caucasoid Homo Sapiens Nobilis Residence: San Francisco, CFS Height: 1.86 m Weight: 70 kg Eyes: unknown Hair: unknown Distinguishing Features: missing both ear tips, despite birthdate apparently has not aged past 25 Birthdate: November 6, 1975 Birthplace: Portland, USA (now Tir Tairngire) Psychological Profile: an insulting drunkard, has exhibited homicidal rages Known Allergies: sunlight, moderate Lifestyle: High
TO: Office of the Imperial Governor
COMPILED BY: Sho-sa Kiro Okinaga, Imperial Expeditionary Force Intelligence - September 15, 2055
Background: The subjects birthdate and metaspecies categorize him as a possible “spike baby”. This category automatically is subject to Class IX surveillance by all Imperial Intelligence.
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PSYCHOLOGICAL PROFILE: The subject is an insulting drunkard and is generally considered to be quite offensive by all but his accomplices. He has been known to exhibit homicidal rages mercilessly killing innocents.
EVALUATION: It is the opinion of this office that the Imperial Marine Expeditionary Force should assign additional assets to the surveillance of the subject, based on evidence on suspected criminal activities against the Empire. It is also the opinion of this office that the subject, and those he controls, is a genuine threat to the Empire, and plans should be made immediately to remove the subject as a threat.
Frederick “Freddy” Frypp
Gear
Notes: While Freddy is still very capable of using magic, he will never use it except under very extreme circumstances. He has a geas, his wedding ring from his second marriage, that he must have in order to even use his magic. Since it is in a safe deposit box in Portland, it would be very difficult (a run in itself) to get it.
Black Market Rating: 11 |
Aliases: Firebringer Sex: male Metaspecies/Race: Caucasoid (Amerindian) Homo Sapiens Sapiens Residence: Seattle, UCAS Height: 1.80 m Weight: 80 kg Eyes: brown Hair: black, short Distinguishing Features: none Birthdate: unknown, orphaned Birthplace: unknown, possibly Salish-Sidhe Council Psychological Profile: unknown, claims unusually close affinity to Coyote totem Known Allergies: none Lifestyle: Luxury
Background: Alek Hune, “Firebringer”, is the only known human member of the Fallen Angels group, which is believed by most to be dead. Rumors persist, however, that Hune and the other member of Fallen Angels are indeed alive and in hiding.
Skills: Hune is a crafty and capable shaman. It is not known where the name “Firebringer” came from, as he is not believed to know any fire spells. It is thought perhaps that it is a tribal name of some type. He does however prefer the use of “Sleep.” His list of known spells is limited, however he does have some facility with conjuring and with Firearms. As a whole, Hune is not as capable a mage as some of the other mages found elsewhere in this compilation. As a member of the Fallen Angels, however, he is more powerful than mages with similar skills and powers.
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Alek Hune
Spells
Gear
Notes: Hune is a coyote shaman, and not much more need be said. He is random, haphazard, and follows his totem. Or perhaps a better phrasing is that he lives his totem.
Black Market Rating: 3 |
Aliases: Irish, Sarge, Joseph King, Mike Swartz Sex: male Metaspecies/Race: Caucasoid Homo Sapiens Pumilionis Residence: Seattle, UCAS Height: 1.40 m Weight: unknown Eyes: gray Hair: red Distinguishing Features: several facial scars, numerous scars on rest of body Birthdate: October 31, 2019 Birthplace: Geneva, Wisconsin, UCAS. Psychological Profile: Extremely protective of friends and family. Pathological hatred of BTL dealers and of Aztlan and Aztechnology. Known Allergies: silver, severe Lifestyle: Middle
Background: As an ex-mercenary, Irish has seen most of the North and South America. He was initially recruited out of high-school for the UCAS marines, and qualified for assignment into a covert operations unit. He eventually achieved the rank of Gunnery Sergeant. Soon after this promotion, a new CO (the only son of UCAS senator William Forsyth Smyth III) was placed in charge of the platoon for a covert operation into Aztlan. The new lieutenant led the platoon into an ambush, and then deserted, leaving the rest of the platoon to die (as he officially reported). For six months, Irish and the surviving members of the platoon were brutally tortured, which killed four more members of the platoon. After six months of torture, Irish was able to escape with the other members of the platoon. Once back in the UCAS, Irish brutally attacked Lt. Smyth IV, beating him unconscious. For reasons still not known, Irish was not court-martialed and was instead given a medical discharge.
Skills: Irish, as is to be expected, is a combat specialist. He is proficient in light and heavy weapons, and is a martial arts expert. What separates him from other street samurai is the number of contacts he has. He has contacts within every corporation and organization he has been a member of, and he maintains contacts in Panama City, New York, Boston, and Seattle.
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Angus McLeir, a.k.a. Irish, a.k.a. Sarge
Gear
Notes: Irish has a wide variety of contacts within Ares, MCT, and the UCAS military. He also keeps in close touch with a number of the individuals in South and Central America that he met as a mercenary. In addition, he has a number of contacts in New York. If the information has something to do with the military, there’s a pretty good chance that Irish either knows it or knows someone who might. On the flip side, he has made powerful enemies in Aztlan and Aztechnology (whom he hates) and the Senator Smyth III is not exactly a friend either.
Black Market Rating: 5 |
Aliases: Jeweler Sex: male Metaspecies: Mongoloid (Japanese) Homo Sapiens Sapiens Height: 1.78 m Weight: 78 kg Eyes: brown Hair: black Distinguishing Features: extensive dragon and tiger tattoos covering much of body Birthdate: August 18, 2017 Birthplace: Seattle, UCAS Psychological Profile: perfectionist, emotionless Known Allergies: none Lifestyle: Luxury
Background: In many ways, the man known as the Jeweler is a traditional, even stereotypical yakuza member. He is almost without emotion, and rarely raises his voice. He is a strict traditionalist, and it is known that he has little respect for the younger generation of yakuza. He also is known to be very disdainful of metahumans, orks and trolls in particular. He has also been seen in the private VIP boxes at the Summer Jazz Festival and the Downtown Performance Center. And, like many of the older yakuza, he is perfectly groomed.
Skills: Given the Jeweler’s level of professionalism and perfectionism, he could function as an excellent contact with the Seattle yakuza. He is one of the pre-eminent information brokers in Seattle, having access to a great deal of rumors and facts. He may not be up to the quality of the best brokers in Denver, but Jeweler doesn’t have access to the Nexus either.
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Jeweler
Notes: If contact with the Yakuza is required, then the Jeweler makes a very good choice. He will not screw over the PC’s, but he will not really help them unless it is in his own best interests. In other words, he is a cold-hearted bastard, but he’s a bastard you want to know and know he’s on your side. He is very professional and insists on formalities and tradition, and if you don’t accept that, then chances of doing business just went south.
Black Market Rating: 2/8 (rare objects) |
Aliases: none Sex: male Metaspecies/Race: Caucasoid Homo Sapiens Robustus Residence: Redmond, Seattle, UCAS Height: 2.10 m (estimated) Weight: 140 kg (estimated) Eyes: unknown Hair: none Distinguishing Features: most meat replaced by metal Birthdate: October 15, 2032 Birthplace: Seattle, UCAS Psychological Profile: very confused, very violent Known Allergies: none Lifestyle: Street
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Charlie Landau
(note: some of the cyberware is from Cyberpunk 2020’s Chromebooks, adapted to Shadowrun.)
Gear
Notes: Think Robocop. Charlie has four very obvious cyberlimbs (see the picture on page 31 of Cybertechnology), a cybertorso and -skull (both under his skin, granted), a cyberfacial remount (kind of a built-in helmet), plus dermal sheathing that covers nearly all remaining flesh. He can walk around totally naked and nobody would arrest him for indecent exposure (not that they would survive their attempts, anyway...).
Black Market Rating: 0 |
Aliases: none Sex: male Metaspecies/Race: Negroid Homo Sapiens Nobilis Residence: Montlake, Central Downtown, Seattle, UCAS Height: 1.93 m Weight: 78 kg Eyes: chrome (original: brown) Hair: black, long Distinguishing Features: none Birthdate: March 17, 2030 Birthplace: Seattle, UCAS Psychological Profile: “who cares?” attitude, firm believer in cyberware, slightly pyromaniacal Known Allergies: sunlight, mild Lifestyle: Middle
Background: Coming from a family with money, why Steve Lewis started to run the shadows is not something even he appears to know. Most likely he doesn’t care much about that question either. It is known he has had some ties with a minor Seattle gang in the past, but is currently running as the rigger/samurai in a group of four shadowrunners based in Seattle. (See Maya Finnic.) This group disappeared somewhere in the UCAS in late 2055, but reappeared in Seattle some months later. Where they went and what they did there is not known.
Skills: Steve Lewis can do a lot of different things, though he doesn’t stand out in any of them. He started his shadowrunning carreer as a rigger, but gradually had so much cyberware installed that he can function as a street samurai with little trouble. On top of that, he has recently started playing the guitar, though his skills in this area leave a lot to be desired...
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Steve Lewis
(note: some of the gear, bioware and cyberware is from Cyberpunk 2020’s Chromebooks, adapted to Shadowrun.)
Gear
Notes: Steve has developed some pyromaniacal tendencies lately. Not that he’s setting fire to buildings just for the hell of it, but if something needs to be done that can be done by setting fire to it (or to something else), that’s what he’ll try if given the chance.
Black Market Rating: 3 |
Aliases: Lord Finesse Sex: male Metaspecies/Race: Negroid Homo Sapiens Sapiens Residence: Los Angeles Metro (Monterey Park), CFS Height: 1.90 m Weight: 90 kg Eyes: Blue Hair: Black Distinguishing Features: none Birthdate: July 22, 2027 Birthplace: Los Angeles, CFS Psychological Profile: completely amoral and ruthless Known Allergies: apparent severe reaction to most modern medical techniques, in particular cyberware and bioware. No known reason. Lifestyle: Luxury
Background: Not much is known about this individual, aside from his official records. He attended Fremont High School in the South Central area, where it is believed that he became involved with the South Central Crips street gang. Jackson is on record as not only having graduated from high school, but also being a three sport letterman (football, basketball, and baseball). He was recruited by the University of Southern California for football as a running back, but for unknown reasons he turned down their full scholarship.
Skills: If something shadowy or criminal goes on in Los Angeles, there is great likelihood that Lord Finesse knows about it. He has access to large amounts of manpower, weaponry, and drugs, and is quite willing to sell them if the price is right. There are also persistent rumors that Lord Finesse is a physical adept. His physical skills in high school give some credence to that rumor, but he has never tested positively for magical skills of any kind. At this time, it is assumed that he is not a physical adept, just a highly proficient athlete. |
Lord Finesse
Initiate Grade 5, always masking
Physical Adept Abilities
Gear
Notes: For the right price, Lord Finesse will buy or sell almost anything, including people. The problem is convincing him that you won’t try and turn him into the police. If he thinks you’re going to double-cross him, watch out. He’ll come at you with everything he has. He has no pity, and no remorse.
Black Market Rating: 12 |
Aliases: Wild Lore Sex: Male Metaspecies/Race: Caucasoid Homo Sapiens Sapiens Residence: Seattle, UCAS Height: 1.8 m Weight: 70 kg Eyes: Blue Hair: Dark Brown Distinguishing Features: Nothing noteable Birthdate: Early 2033 Birthplace: Seattle, UCAS Psychological Profile: A reasonable guy, professional runner. Known Allergies: None Lifestyle: Middle
Background: Wild lore appeared on the Seattle running scene in June 2052. He was teamed up with three other runners none of them noted at the time. The first significant run the group are attributed with carrying out was a visit to the city of Phoenix in October which was notable for a large explosion on corporate premesis. The exact cause is not known but witnesses reported the group active in the area moments later. Shortly thereafter Rose coproration, the site of the blast suffered an internal takeover.
Skills: Mr. Lore is noted for his talents as a mage. Exactly what what he is capable of is generally unknown but extensive experience of magic known to the runner community is assumed. He certainly has at least one very powerful combat stun spell in his capabilities, which seems to be a favourite though more drastic means are noted as available. Unlike some magicians he can handle both guns and computers when the need arrises though he prefers magic. He also has a grounding in a number of other abilities of use to an active shadowrunner.
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Wild Lore
Notes: Typical clothing for Wild Lore is a plain black leather jacket and black trousers.
Black Market Rating: 2 |
Aliases: James Lassiter, Christopher Mitchell, Andrew Prince Sex: Male Metaspecies/Race: Caucasoid Homo Sapiens Sapiens Residence: Federal District of Columbia, UCAS Height: 1.87 m Weight: 84 kg Eyes: Grey Hair: Black (going grey) Distinguishing Features: Severe scarring covering most of left arm, used to lend relief to a dramatic dragon tattoo Birthdate: July 4, 2025 Birthplace: Seattle, UCAS Psychological Profile: Professional soldier. Has never been known to break his word, has never been known to forgive betrayal. Known Allergies: None Lifestyle: High
Background: Lynch began his career as a mercenary at the age of fourteen, and more by luck than skill survived a few ghastly assignments. However, with survival came experience, and he became sufficiently respected that when Ares needed victims—sorry, experimental subjects—for the then-newly developed Wired Reflexes II system in 2044, Lynch was willing to try it.
Skills: Lynch remains a formidable opponent in combat, and a skilled helicopter pilot willing to extract comrades from almost any situation. Now, he keeps his abilities honed supporting the FBI's anti-terrorism units.
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Jason Lynch
Black Market Rating: 5 |
Aliases: Memorex, Memory Man, Leon Blank Metaspecies/Race: Caucasoid Homo Sapiens Sapiens Residence: Seattle, UCAS Height: 1.82 m Weight: 70 kg Eyes: brown Hair: black Distinguishing Features: none Birthdate: January 5, 2030 Birthplace: New York City, UCAS Psychological Profile: known to suffer from Attention Deficit Disorder Known Allergies: none Lifestyle: High
Background: The childhood of Kevin Brazos was marked by the complete lack of any negative, or unique, events. Completely happy, completely normal. His parents, Micheal and Marissa Brazos, both worked for Yamatetsu North America in New York. Kevin himself joined the corporation as a entry-level executive when he turned 18. At age 20, however, the trid perfect life was shattered. The entire family was fired for reasons still not known. It appears that the shock of the event caused the entire family to attempt suicide. Both parents were successful. Kevin was saved by DocWagon™ paramedics.
Skills: Clearly, Kevin Brazos has one primary usage, as a data courier. He can carry up to 5,000 Mp of data in his headware, and has all the necessary locks to ensure safe transport. In addition, due to his value to the “Big-8” he is generally allowed safe passage.
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Kevin Brazos, a.k.a. Memorex
Gear
Notes: Bland looks, bland personality. Just another corp-suit, right? Wrong. Hasn’t life in the shadows taught you anything?
Black Market Rating: 2 |
Aliases: Mongooes, Zipgun Metaspecies/Race: Negroid Homo Sapiens Nobilis Residence: Chicago, UCAS Height: 2.1 m Weight: 84 kg Eyes: green Hair: black Distinguishing Features: uneven skin color from burn scars, several “Ancients” tattoos. Birthdate: January 1, 2031 Birthplace: unknown, Chicago? Psychological Profile: hyperactive, apparently stable psychology, desire to help others Known Allergies: silver, severe Lifestyle: Middle
Background: Martin O’Coowat was born to an unknown prostitute and spent most of his formative years bouncing between various “pimps,” clients, and street gangs his mother worked for or had contacts with. It appears that he had two siblings, a younger sister (deceased) and an older brother (whereabouts unknown).
Skills: Mongoose is a capable street samurai. Physically, he is strong and extremely quick, making him a valuable asset for almost any contract. However, he does rely heavily on chipped skills, which does make his overall utility questionable.
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Martin O’Coowat, a.k.a. Mongoose
Notes: Mongoose is the sort of fighter who prefers to stop fights rather than start them, which is part of the reason he will often load gel rounds into his firearms. He isn’t afraid to break out the APDS however.
Black Market Rating: 7 |
Aliases: none Sex: Male Metaspecies/Race: Caucasoid Homo Sapiens Nobilis Residence: Seattle, UCAS Height: 1.9m Weight: 65 kg Eyes: red (typically masked) Hair: unknown (typically masked) Distinguishing Features: red eyes, albino (typically masked), and a slight limp Birthdate: unknown Birthplace: unknown, believed to be somewhere in Europe Psychological Profile: an elven racist, high reliance on magic Known Allergies: sunlight, severe Lifestyle: Luxury
Background: Myrtin is allegedly dead, but there are persistent rumors that he is indeed alive. Background on Myrtin, as is usual for shadowrunners, is somewhat vague. In this case however we believe he is being protected by elements within the Tir Tairngire government.
Skills: Peregrine Myrtin is a dangerous individual. This is more because of his connections within Tir Tairngire than because of his magical prowess. He is a powerful mage, but lacks any kind of physical prowess, thus limiting some of his usefulness. Despite this, he is not to be underestimated.
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Peregrine Myrtin
Spell Lock with Barrier (8)/ Spell Lock with Improved Invisibility (8)/ Spell Lock with Increased Reflexes (3) (bracelet imbedded in right wrist) Tres Chic Wardrobe
Notes: Myrtin is a capable hermetic mage, but his true potential lies with his extensive contacts within Tir Tairngire. He knows a number of government officials, and he even knows one of the Princes. It is in fact this Prince that protects Myrtin from people prying too closely into his affairs. Note however that Myrtin is an elven racist, and so will protect the Tir with his life is necessary.
Black Market Rating: 4 |
Aliases: Q.S. Slicke Sex: male Metaspecies/Race: Caucasoid Homo Sapiens Nobilis (infected with HMHVV) Residence: Anderson, CFS Height: 2.08 m Weight: 91 kg Eyes: black Hair: black Distinguishing Features: infected with a previously unknown variant of the HMHVV Birthdate: believed to be at or around 2012 Birthplace: Ireland (Tir na nÓg) Psychological Profile: unknown Known Allergies: sunlight, severe Lifestyle: Luxury
Background: Maxfield was born sometime shortly after the Awakening in what was Ireland. Sometime after his birth (exact time frame is unclear) his family moved to France. His alcoholic father died in a drunken driving accident when Maxfield was only 13. His mother later remarried, but the family remained in poverty.
Skills: It is unclear as to how Q.S. Slicke could be utilized most effectively. He is a proficient mage, and he has demonstrated a high level of proficiency in mundane combat skills. As a vampire he also has unique skills not available to the average shadowrunner. He would be a powerful addition to any team. However, his vampirism could be a great liability. Many shadowrunners would be very fearful and cautious of a vampire, and there exists dedicated vampire hunters such as Martin DeVries. Therefore, Q.S. Slicke cannot be recommended for any operation. It is suggested that others, such as Daishi, Reaver, Shadowdancer, or the Whistler be hired instead. |
Maxfield O’Bradaigh, a.k.a. Q.S. Slicke
Gear
Notes: Q.S. Slicke, MercurIan, and $ilverado are all related to the Lady Brane Deigh, but from the black sheep side of the family.
Black Market Rating: 7 |
Aliases: Reaver Sex: male Metaspecies/Race: Negroid Homo Sapiens Nobilis Residence: Tarislar, Seattle, UCAS Height: unknown Weight: unknown Eyes: Red Hair: Silver Distinguishing Features: none Birthdate: unknown, 2027 Birthplace: unknown, possibly Tir na nÓg Psychological Profile: fanatically loyal to both Tir na nÓg and to Duchess Glendower Known Allergies: none Lifestyle: High
Background: There is very little factual information regarding Reaver, which leads us to believe that either the Tir na nÓg government is covering something, or he is not who he claims to be. Either solution appears equally likely.
Skills: Reaver is a highly capable mage and as proficient in arms as some street samurai. He is a known initiate, and he has a large amount of cyberware. He also has a fair amount of skill in decking. However, he currently has no cyberdeck.
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Marhault Elsdragon, a.k.a. Reaver
Notes: Marhault Elsdragon, a.k.a. Reaver, really is someone else, someone who was forced to disappear. He isn’t really actually an elf, but actually a human, named Delivan Harders (a.k.a. Paladin), former executive for arms manufacturer Novastar, Inc. However, there is NO way that the players will ever learn this, so for all intents and purposes, he is the elf Reaver.
Black Market Rating: 5 |
Aliases: Johnny Rotten Sex: male Metaspecies/Race: Caucasoid Homo Sapiens Sapiens Residence: Seattle, UCAS Height: 1.70 m Weight: 72 kg Eyes: brown Hair: black Distinguishing Features: none Birthdate: unknown, 2030 Birthplace: Seattle, UCAS Psychological Profile: unknown. Has evidenced possible schizophrenia, possible psychosis Known Allergies: none Lifestyle: Middle
Background: Johnny Rotten grew up on the streets of the Redmond Barrens in Seattle. Being very thin he was often picked on by most of the other, larger children. The only way he was able to survive was by making deals. He had a talent for not only finding wanted items, but also for getting the best prices on them. Little else is known about Rotten, save the fact that he has a long-standing freelance relationship with Fuchi Seattle.
Skills: It is believed that Rotten has very little, if any, combat abilities. However, he has a distinct talent for acquiring goods, regardless of their legality or rarity.
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Johnny Rotten
Gear
Notes: Rotten’s Charisma is dreadful. He however, is persuasive, and has a certain aura about him. Depending on the situation, use either the higher or lower number as his Charisma. While Negotiating, use the higher number. In other Social situations (picking up on women), use the lower number.
Black Market Rating: 12 |
Aliases: Shadowdancer Sex: male Metaspecies/Race: Caucasoid Homo Sapiens Sapiens Residence: Seattle, UCAS Height: unknown Weight: unknown Eyes: black Hair: black Distinguishing Features: extremely pale, almost albino Birthdate: unknown, 2023 Birthplace: unknown, CAS Psychological Profile: amoral and ruthless, possibly psychotic Known Allergies: none Lifestyle: Luxury
Background: As with many shadowrunners, facts are difficult to come by. However, what complicates the situation is that there a great number of conflicting rumors about Shadowdancer. First we shall start with what is known.
Skills: Shadowdancer’s main talents lie in the area of combat. He is also highly proficient in all areas of warfare. He is also a very good fixer, but it may be easier to go through Johnny Rotten or Freddy Frypp. However, if none of these individuals are available, then Shadowdancer will be more than adequate.
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Daniel Rawlings, a.k.a. Shadowdancer
Gear
Notes: While Reaver may be the typical nice-guy, Shadowdancer is the complete opposite. He is very cold and ruthless, and is only interested in himself.
Black Market Rating: 9 |
Aliases: Spellslinger Sex: not often Metaspecies/Race: Mongoloid (Navajo) Homo Sapiens Sapiens Residence: Seattle, UCAS Height: 1.77 m Weight: 68 kg Eyes: brown Hair: black Distinguishing Features: none Birthdate: unknown, 2025 Birthplace: Pueblo Corporate Council Psychological Profile: unclear; appears to be nominally motivated by a search for magical knowledge Known Allergies: none Lifestyle: Middle
Background: Aurthur Bright Morning is a true oddity in the shadows, in that he is known to have his original System Identification Number. In fact, he is comparatively open about who he is.
Skills: Bright Morning, Spellslinger, is often not considered to be as capable a combat mage as the Whistler. It is true that Spellslinger is not as proficient in mundane combat, but is at least his equal in the magical arts. Spellslinger almost specializes in non-lethal combat spells, and often achieves admirable results. Spellslinger is a very capable mage, is very professional, and can be recommended for any job.
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Aurthur Bright Morning, a.k.a. Spellslinger
Notes: Spellslinger, most of the time, is a nice enough guy. He prefers to knock opponents out rather than killing them, and he doesn’t have the attitude that many other shadowrunners have. He also tends to be somewhat studious, and he has an understanding of magical theory unlike many others. He may not know as much asArthur Garrett or other famous theoriticians, but he understands theories instinctively.
Black Market Rating: 3 |
Aliases: STREETWOLF Sex: male Metaspecies/Race: Caucasoid Homo Sapiens Nobilis Residence: Seattle Height: 2.10 m Weight: 90 kg Eyes: blond, usually long Hair: green Distinguishing Features: has retractable “cyberfangs” Birthdate: April 1, 2032 Birthplace: Tir na nÓg Psychological Profile: subject has exhibited symptoms of homicidal rage, pyromania, and severe overconfidence. Also known to disregard obvious pain. Known Allergies: sunlight, nuisance Lifestyle: Middle
Background: The use of STREETWOLF is questionable, given his apparent deep psychosis. He is a capable combat mage, however, he may not be wholly reliable.
Skills: STREETWOLF is a capable combat mage, with a definite affinity for fire-based spells. However, as noted above, STREETWOLF is considered by most to be unstable, with a great deal of past emotional “baggage” that could endanger assignments. |
Senra Finereal, a.k.a. STREETWOLF
Notes: STREETWOLF, while capable, is a disturbed individual. He doesn’t talk to himself, or to aliens, but at least for now, he is psychotic. He is still in a state of shock from the death of Marissa, his girlfriend and soon to be fiancé. He is withdrawn and often overconfident, but manages to survive.
Black Market Rating: 3 |
Aliases: THE Nexus, Nex, Kerran Eldritch O’Connor Sex: male Metaspecies/Race: Caucasoid Homo Sapiens Nobilis Residence: Seattle, UCAS and Anderson CFS Height: 2.00 m Weight: 114 kg Eyes: green Hair: burgundy-black Distinguishing Features: numerous scars, extensive white tattoo of dragon on back, extensive piercing of both ears, cyberfangs Birthdate: March 25, 2032 Birthplace: Ulster, Tir na nÓg Psychological Profile: unknown, possible schizophrenic or psychotic, possibility of manic-depression and pyromania Known Allergies: sunlight, mild Lifestyle: Luxury
Background: THE Nexus is considered to be mentally insane, and has not been seen or heard from since August, 2055. However, he is included here in this compilation because he has been a major player for a number of years and it is believed that he is still alive. He is also included because there are a great deal of questions surrounding the exact nature of THE Nexus.
Skills: THE Nexus is an enigma. He has skills as a decker, and is highly proficient in most forms of combat. He is also an accomplished musician and athlete. However, he is highly unstable, with the mentality of a teen-ager. He has fathered several children by different women, and has left behind a long string of women and broken relationships. He is very talented, but due to these other elements we cannot recommend THE Nexus for any job. It is instead recommended that another shadowrunner of similar capabilities, such as Shadowdancer or Daishi, be hired instead.
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Sean-Cullen Og O’Brecon, a.k.a. THE Nexus
Gear
Notes: Okay settle in for the long haul...THE Nexus is the son of Neil Torrence Allister (aka SteelTower), an abusive physical adept (whom he later killed), and Corrine O’Connor, the Lady of Ulster. For reasons too convoluted to go into here, she was forced to give up her son Torrey Vaughan Silversong-O’Connor, known to the rest of us as THE Nexus. THE Nexus does not know about his true lineage, but may eventually lay claim to it.
Black Market Rating: 8 |
Aliases: the Whistler, Rhodri ab Iorweth, the Black Messiah, the Dark Stranger Sex: male Metaspecies/Race: Caucasoid Homo Sapiens Sapiens Residence: Seattle, UCAS Height: 1.82 m Weight: 93 kg Eyes: brown Hair: brown Distinguishing Features: tattoo of the Welsh dragon on right shoulder blade, often wears an ovoid scanner radio unit connected to his datajack Birthdate: October 27, 2023 Birthplace: Los Angeles, CFS Psychological Profile: primarily interested in power Known Allergies: none Lifestyle: Luxury
Background: There appears to be a great deal of confusion of about the history of the Whistler. It is apparent to certain observers that the Whistler is not who he claims to be. One point of fact is that Harry Turnbull was born in Detroit. However, the Whistler has stated several times that he was born in Los Angeles. Harry Turnbull officially works for IronStar Corporation, a small security company. The Whistler has been seen at their headquarters, but he has said that he works for a certain black operations unit within Fuchi Seattle.
Skills: The Whistler is the consummate combat mage. He is very proficient in mundane combat skills, and his spells are almost all combat oriented. He also has access to a great deal of information, from contacts and from the Trans-Latveria Enterprises mainframe computer, NSC-68, which is designed exclusively for capability analysis.
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Harry Turnbull, a.k.a. the Whistler
Notes: The Whistler is not Harry Turnbull. He is actually Darrick Erding, former employee of Fuchi Internal Security-Seattle, former fiancé of Kyrie Ireland, aspiring model (and elf). However, there is NO way that the PCs can find this out. This is GM information only. This may come into play, however, because the Whistler still doesn’t know who murdered his fiancé.
Black Market Rating: 6 |
Aliases: none Sex: male Metaspecies/Race: Caucasoid Homo Sapiens Sapiens Residence: Seattle, UCAS Height: 1.76 m Weight: 63 kg Eyes: chrome (original: brown) Hair: dark blond Distinguishing Features: always wears a black cap Birthdate: July 9, 2032 Birthplace: Seattle, UCAS Psychological Profile: all-round nice guy Known Allergies: none Lifestyle: High
Background: Jack Williams comes from a poor area of Redmond, Seattle, UCAS. He grew up in a world of gangs and violence, making him seek for any way possible to get out. How he came to be a shadowrunner is not known, but by 2050 he could be counted among the better ones. Williams “retired” in 2051 after making a small number of highly profitable shadowruns. What went down during these runs is something Williams declines to discuss, likely for fear of whoever he dealt with during that time catching up with him, if he opens his mouth about them (or it).
Skills: Although Jack Williams once was a shadowrunner, his skills are not what they once were, which is what can be expected after a number of years in virtual retirement. A brief spell as a decker, in 2051, left him with the basic skills needed for that line of work.
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Jack Williams
Gear
Notes: Runner’s Delight not only sells legal gear; in the back room is a lot of the sort of equipment shadowrunners typically use. This is only sold to people known to the owners, so getting at it might prove a bit hard. It is not known how or where this gear is hidden during police raids, but somehow they manage this every time.
Black Market Rating: 8 |
Aliases: Wiz Shade Sex: male Metaspecies/Race: Caucasoid Homo Sapiens Sapiens Residence: Seattle Height: unknown Weight: unknown Eyes: black Hair: black almost Distinguishing Features: white skin Birthdate: unknown, appears to be early thirties Birthplace: unknown Psychological Profile: unknown, insufficient data Known Allergies: none Lifestyle: unknown (appears as Middle)
Background: Wizshade is something of an enigma. He has no known history, and has no known permanent residence. He functions exclusively as an information and magic items specialist fixer. He is known to have sent shadowrunners on missions to recover magical items and rare books all over the world. He does seem to specialize in the “Olde World” however.
Skills: Wizshade is possibly the best talismonger known today. While he doesn’t often deal with conventional magic items, he does have an incredible amount of knowledge about old books and magical locations. He also does seem to know about the location of magical artifacts, but he does not often deal with them himself. |
Wizshade
Gear
Notes: Need that old book on magic, or that old artifact? Got a question about magic before the Awakening? Wizshade is your man.
Black Market Rating: 3 |
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So how exactly do you determine if a contact can get a hold of that Ares Alpha Assault Rifle? Or determine if that corporate secretary knows about EvilCorp’s dastardly plans? Is it a function of one of the various Etiquette skills? Perhaps not...
The Tucson Game Room group has come up with a good, simple, workable system that can be easily implemented, even into current campaigns. It is of course, very optional, but we think you’ll like it. In essence, every contact is given two ratings, similar to skill ratings. Contacts can have specialty ratings pertaining to their own unique abilities, but everyone has a “Black Market” rating and an “Information” rating. The Black Market rating is similar to the Acquire Item skill that the Fixer contact has. It represents the ability of the contact to buy, beg, borrow, or steal items, such as weapons, armor, and so on. In game terms, the rating represents the number of dice rolled against the Availability Rating. Everyone, even corporate secretaries has this skill (imagine a mousy little secretary that has access to military armor!). |
The Information skill is similar to the Rumormill skill that the Bartender contact has. This represents the number of dice used for Legwork. Everyone knows dirt, everyone hears rumors, and so everyone has the Information skill.
Specialty ratings usually represent areas of extreme prowess. For example, Metalman, the Humanis contact, may have an Information rating of 5, but also have a Humanis Information rating of 8. Initial ratings are determined by 2D6. In existing campaigns, the GM can raise or lower the numbers to reflect past experience. As a side note, in our campaign, a 6 rating was considered pretty good. These ratings can be raised by using Good Karma, in the same fashion that personal skills can be raised (rating x2). This represents the extra amount of time that the PC spends cultivating the relationship with his contact. Optionally, an amount of nuyen equal to the new rating may be required in addition to the karma. The ratings for all characters have been placed at the end of each character description, in the Notes, so that if you do want to use them they will be easy to find, and if you don’t want to use them, they’ll be easy to ignore. |
Otherwise known as Spellslinger’s Spellbook. With the introduction of The Grimoire, otherwise known as the Grimmythingy, spell design has been very easy. Many, many magician characters have at least one special spell that they designed themselves. What follows is an unofficial addendum to the "Manual of Practical Thaumaturgy 2056" (otherwise known as The Grimoire). Please note that not all the spells submitted made it into here. Only those that we felt were both useful and in the spirit of FASA were included.
ComaCombatA bolt of magical energy which causes Deadly Stun damage.
Energy TorpedoManipulationAn area affect damaging manipulation spell which causes Deadly Physical damage by invoking a violent blast affect. The spell hits an area (or target) and explodes and weakens barriers by (Force + Successes). Against vehicles, the spell is an opposed test with the force brought down by any vehicular armor to a minimum of Force 2. All moving vehicles hit by this spell must make a Control Test due to the extreme blast of the spell. Against living beings, the procedure is the same and all targets hit must also resist knockdown with a target number equal to the force of the spell.
Ice ArrowManipulationA spell that causes Light damage to a single target, using the elemental effect of ice.
Lock ShieldManipulationThis specialized spell erects a barrier around a lock in astral space to increase security against astral attacks against locks and foci. Due to its specific nature, the spell has little drain. The barrier prevents spells from penetrating the focus or lock by adding it’s force rating to the target number for attack or grounding through the focus. The spell, as should be obvious, can only be cast for foci and locks, and does not help against quickenings or anchorings.
ManabombCombatAn area affect spell causing Serious physical damage.
Personal Gravity Restriction “Fly”ManipulationBasically a fly spell, the spell allows the magician to restrict gravity in his area while telekinetically propelling himself. The complicity of using the two effects is reflected in the drain. However, since the gravitational effect virtually negates weight, control is easier. One drawback is that if the spell is locked, anchored, or sustained by an elemental, an +1 modifier is imposed on all the magician’s tests to control his movement (the magician must always give thought to where he is going). Maximum speed is the spell rating plus the number of successes generated. This number equals the number of meters per round the mage may fly.
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SpirithoseCombatAn area affect spell which attacks spirits only.
Stun BombCombatAn area affect spell causing Deadly Stun damage.
Stun CannonCombatA spell that causes Deadly Stun damage.
Stun ReliefHealthThe Stun Relief spell works to repair stun damage, fatigue, or drain (in the Stun Condition Monitor only). In physical terms, this means a number of things, including removal of ammonia and other toxins from muscles and an “injection” of fresh oxygen, among other “real” effects. Due to the temporary nature of stun damage and fatigue, the spell has to be cast within 30 minutes of the stun damage or the spell has no affect. The spell cannot heal physical damage (despite it’s physical nature) caused from stun damage overflow. The spell can only be cast once per target. &nbps; The spell must be sustained for the following number of turns before taking effect:
Tag “Astral Link”DetectionThis detection spell “tags” a target with a barely visible astral thread that leads back to the caster. In order for it to be used, it must first be detected. The line can be detected on a roll of (2 + Force of the spell) for the caster, or a (4 + Force of the spell) for the target. This is a resisted test that is determined at the initial casting. If the caster gets more successes, the astral thread is invisible to the target. If the target later looks into astral space, he gains another chance to detect the astral thread, using the same resisted test as above. Mundanes that are “tagged” cannot detect the spell. Background count does add to the target numbers to see the thread.
Transposition “Teleport”ManipulationTransposition shifts the magician from one location to another through a minor dimensional shift. The spell is only LOS but it has the range effects for target numbers found in the Grimoire II on pg. 111. Scopes and binoculars have no effect. Also remember the spell does not effect the forces of gravity. The spell also disorients the caster for 3 combat phases (–1 phase for every success on an Intelligence check against a target number of 4). The orientation target number is also affected by the range modifiers. Target numbers while disoriented are at +2. Failure to get a success on the initial casting has no ill effects; the caster merely fails to bridge the dimensional forces.
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