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| Vehicle-mounted Flamethrower |
by Gislan the Wrench |
| Here's the quick-&-dirty on my Blitzen's rear-mounted weapon; Gislan cobbled it together for me. It's no production model, merely a crude & functional weapon (think of the 20-Cen video, "Phantasm II," only bigger!). Note that, its damage stats are very close to Demon Paul's, above, so we must be on the right track -- kinda scarry, no? |
| Conceal: NA | Capacity: 20 pack | Modes: SA | Damage: 10M/8L |
| Weight: 12 | Cost: --call !-- | Street Index: 3 | Available: 24/14 days |
| This weapon uses a 20-shot MgO gel-pack of a napalm-like substance. That's right, it's sticky & it burns underwater! '10M' is for the initial damage & '8L' is for the continuous effects, ala "Champions." Use the SMG ranges, since this is a vehicle (only) weapon. As above, ballistic armor has half effect, impact armor behaves as normal. Hardened armour offers no special protection. This sticky fuel also burns for 1d6 turns plus one for every success generated on a Firearms (Flamethrower) roll. It does not scrape off easily either, but unlike above, this composition can NOT be extinguished by conventional means. The weapon has no recoil penalty and may fire up to three shots in one Complex Action. Multiple hits inflict multiple initial damage but do not increase burning damage. They do increase duration by 1d6 turns per additional hit. |
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