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| Simply put, the damage incurred from the explosives above is: |
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Explosive Name | RE
| x 4 = SR Rating |
| -------------------------------- |
| Nitro-G | 1.12 | ( 4.50) |
| C-4/C-3 | 1.50 | ( 6.00) |
| C-12 | 3.00 | (12.00) |
| . . . | . . . | . . . |
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| Damage Code = [RE x 4 x sqrt(kg)] D |
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| The blast's Power is reduced by |
| the Eff Rating (SR/4) per meter |
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| An example (and we all love story problems, don't we?): |
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| Whilst deep in the middle of a run, we join Talerren, the Not-So-Brave, as he attempts to lower himself into a semi-secured room via its ceiling's air duct. After (barely) making an acrobatics roll to keep from falling (using his Dex thru the skills web), the GM rules that, no indeed, he doesn't fall, but manages to grab onto the lip of the duct and is now hanging five meters above the floor by his fingertips. Plus, all of those 1's rolled, indicate that his nitroglycerine-laden backpack's straps have chosen this particular moment in time to fail. Poor Talerren can do nothing but watch as the 30 kg of sensitive explosives spiral downward at 10 meters per second per second . . . |
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| Now, how much damage will Talerren suffer in the first few nano-seconds after his pack hits the ground? |
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| RE Nitro-G | = 1.12 |
| kg Nitro-G | = 30 |
| distance | = 5m |
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| So, [ 1.12 x 4 x sqrt(20) ] D = 20 D ! |
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| and at 5 meters away, 20 - (1.12 x 5) = 14 D !! |
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| (Hope his Doc Wagon's up to date!) |
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